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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-29 13:21:33 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-29 13:21:33 +0000 |
| commit | e6c4db94d81306fda59b8fb32ae07fb3f0c8bf08 (patch) | |
| tree | d5f713cb83ea7e56223460df06531269d1a26684 /src/game/server/game_server.cpp | |
| parent | 25c0ffb4f4b34758a4dddb7ff4a1cada1bb07136 (diff) | |
| download | zcatch-e6c4db94d81306fda59b8fb32ae07fb3f0c8bf08.tar.gz zcatch-e6c4db94d81306fda59b8fb32ae07fb3f0c8bf08.zip | |
fixed some problems with the snapshot handling. added fps meter. fixed error when connecting to several servers
Diffstat (limited to 'src/game/server/game_server.cpp')
| -rw-r--r-- | src/game/server/game_server.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index d1b3c44b..fa7493bf 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -1826,6 +1826,8 @@ void mods_init() if(type != -1) { + // LOL, the only new in the entire game code + // perhaps we can get rid of it. seams like a stupid thing to have powerup *ppower = new powerup(type, subtype); ppower->pos = vec2(it->x, it->y); } |