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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-10 20:53:37 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-10 20:53:37 +0000
commit64c9966ca0d6d450d8e0a88789742f1d5ecfde09 (patch)
tree1c9271b510f8f8df8f729f89b6a0921edb513e41 /src/game/server/game_server.cpp
parent578aa5f744dfa59b4120125318338ffb5f5e2717 (diff)
downloadzcatch-64c9966ca0d6d450d8e0a88789742f1d5ecfde09.tar.gz
zcatch-64c9966ca0d6d450d8e0a88789742f1d5ecfde09.zip
added option for teamdamage
Diffstat (limited to 'src/game/server/game_server.cpp')
-rw-r--r--src/game/server/game_server.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 96183457..c146d5c4 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -1064,6 +1064,9 @@ void player::die(int killer, int weapon)
 bool player::take_damage(vec2 force, int dmg, int from, int weapon)
 {
 	core.vel += force;
+	
+	if(gameobj->is_friendly_fire(client_id, from) && !config.sv_teamdamage)
+		return false;
 
 	// player only inflicts half damage on self
 	if(from == client_id)