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| author | oy <Tom_Adams@web.de> | 2011-01-08 11:34:19 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-08 11:34:19 +0100 |
| commit | df47aedbfebd9d5ab71cb8aeeede83a77c36de95 (patch) | |
| tree | f69e1083a8da580265fd139807588ac21e722bc1 /src/game/server/entity.h | |
| parent | 26f7c67895dd49e8ed91bf7a4c67aff485119087 (diff) | |
| download | zcatch-df47aedbfebd9d5ab71cb8aeeede83a77c36de95.tar.gz zcatch-df47aedbfebd9d5ab71cb8aeeede83a77c36de95.zip | |
reset flags and projectiles when leaving the game layer too much. Closes #385
Diffstat (limited to 'src/game/server/entity.h')
| -rw-r--r-- | src/game/server/entity.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/entity.h b/src/game/server/entity.h index b088864d..dc50daca 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -137,7 +137,8 @@ public: */ int NetworkClipped(int SnappingClient); int NetworkClipped(int SnappingClient, vec2 CheckPos); - + + bool GameLayerClipped(vec2 CheckPos); /* Variable: proximity_radius |