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| author | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-05-07 19:02:55 +0200 |
|---|---|---|
| committer | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-05-07 19:02:55 +0200 |
| commit | 25c71282cf26948001a9d01678f97ccc07ae138e (patch) | |
| tree | d3dfad81f217e4111ad32f1752def4ba23775289 /src/game/server/entity.h | |
| parent | b03f30f8b472aaede4ca4923ab55419890e433c7 (diff) | |
| download | zcatch-25c71282cf26948001a9d01678f97ccc07ae138e.tar.gz zcatch-25c71282cf26948001a9d01678f97ccc07ae138e.zip | |
improved spam protection (now you can kill everyone you have on hook)
Diffstat (limited to 'src/game/server/entity.h')
| -rw-r--r-- | src/game/server/entity.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/server/entity.h b/src/game/server/entity.h index 7abf76c9..ca2faf38 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -156,9 +156,10 @@ public: vec2 m_Pos; // nearby characters - bool m_CharactersNearbyInitialized; - bool m_CharactersNearby[MAX_CLIENTS]; - void SetCharactersNearby(); + bool m_AffectedCharactersInitialized; + bool m_AffectedCharacters[MAX_CLIENTS]; + void InitAffectedCharacters(); + void SetAffectedCharacter(int i) { m_AffectedCharacters[i] = true; } }; #endif |