about summary refs log tree commit diff
path: root/src/game/server/entity.h
diff options
context:
space:
mode:
authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-05-07 19:02:55 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-05-07 19:02:55 +0200
commit25c71282cf26948001a9d01678f97ccc07ae138e (patch)
treed3dfad81f217e4111ad32f1752def4ba23775289 /src/game/server/entity.h
parentb03f30f8b472aaede4ca4923ab55419890e433c7 (diff)
downloadzcatch-25c71282cf26948001a9d01678f97ccc07ae138e.tar.gz
zcatch-25c71282cf26948001a9d01678f97ccc07ae138e.zip
improved spam protection (now you can kill everyone you have on hook)
Diffstat (limited to 'src/game/server/entity.h')
-rw-r--r--src/game/server/entity.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/server/entity.h b/src/game/server/entity.h
index 7abf76c9..ca2faf38 100644
--- a/src/game/server/entity.h
+++ b/src/game/server/entity.h
@@ -156,9 +156,10 @@ public:
 	vec2 m_Pos;
 	
 	// nearby characters
-	bool m_CharactersNearbyInitialized;
-	bool m_CharactersNearby[MAX_CLIENTS];
-	void SetCharactersNearby();
+	bool m_AffectedCharactersInitialized;
+	bool m_AffectedCharacters[MAX_CLIENTS];
+	void InitAffectedCharacters();
+	void SetAffectedCharacter(int i) { m_AffectedCharacters[i] = true; }
 };
 
 #endif