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authoroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
committeroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
commit19a9462fe88b2573ab9f24a2890d4affb2bdcf47 (patch)
tree699ea43000384716ef42843b2f2a7f33010f9a67 /src/game/server/entity.h
parent7ca7c95bc0d29aca731838d9c404c038cbc15599 (diff)
downloadzcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.tar.gz
zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.zip
removed double entity list in gameworld and cleaned up connected stuff
Diffstat (limited to 'src/game/server/entity.h')
-rw-r--r--src/game/server/entity.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/server/entity.h b/src/game/server/entity.h
index dc50daca..d56c60e7 100644
--- a/src/game/server/entity.h
+++ b/src/game/server/entity.h
@@ -57,11 +57,8 @@
 class CEntity
 {
 	MACRO_ALLOC_HEAP()
-private:
-	friend class CGameWorld; // thy these?
-	CEntity *m_pPrevEntity;
-	CEntity *m_pNextEntity;
 
+	friend class CGameWorld;	// entity list handling
 	CEntity *m_pPrevTypeEntity;
 	CEntity *m_pNextTypeEntity;
 	
@@ -69,7 +66,7 @@ private:
 protected:
 	bool m_MarkedForDestroy;
 	int m_Id;
-	int m_Objtype;
+	int m_ObjType;
 public:
 	CEntity(CGameWorld *pGameWorld, int Objtype);
 	virtual ~CEntity();