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| author | oy <Tom_Adams@web.de> | 2011-01-08 11:34:19 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-08 11:34:19 +0100 |
| commit | df47aedbfebd9d5ab71cb8aeeede83a77c36de95 (patch) | |
| tree | f69e1083a8da580265fd139807588ac21e722bc1 /src/game/server/entity.cpp | |
| parent | 26f7c67895dd49e8ed91bf7a4c67aff485119087 (diff) | |
| download | zcatch-df47aedbfebd9d5ab71cb8aeeede83a77c36de95.tar.gz zcatch-df47aedbfebd9d5ab71cb8aeeede83a77c36de95.zip | |
reset flags and projectiles when leaving the game layer too much. Closes #385
Diffstat (limited to 'src/game/server/entity.cpp')
| -rw-r--r-- | src/game/server/entity.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp index 1f37d167..5241c06b 100644 --- a/src/game/server/entity.cpp +++ b/src/game/server/entity.cpp @@ -50,3 +50,9 @@ int CEntity::NetworkClipped(int SnappingClient, vec2 CheckPos) return 1; return 0; } + +bool CEntity::GameLayerClipped(vec2 CheckPos) +{ + return round(CheckPos.x)/32 < -200 || round(CheckPos.x)/32 > GameServer()->Collision()->GetWidth()+200 || + round(CheckPos.y)/32 < -200 || round(CheckPos.y)/32 > GameServer()->Collision()->GetHeight()+200 ? true : false; +} |