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| author | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-05-07 19:02:55 +0200 |
|---|---|---|
| committer | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-05-07 19:02:55 +0200 |
| commit | 25c71282cf26948001a9d01678f97ccc07ae138e (patch) | |
| tree | d3dfad81f217e4111ad32f1752def4ba23775289 /src/game/server/entity.cpp | |
| parent | b03f30f8b472aaede4ca4923ab55419890e433c7 (diff) | |
| download | zcatch-25c71282cf26948001a9d01678f97ccc07ae138e.tar.gz zcatch-25c71282cf26948001a9d01678f97ccc07ae138e.zip | |
improved spam protection (now you can kill everyone you have on hook)
Diffstat (limited to 'src/game/server/entity.cpp')
| -rw-r--r-- | src/game/server/entity.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp index 3fae22f2..7c2a97e8 100644 --- a/src/game/server/entity.cpp +++ b/src/game/server/entity.cpp @@ -55,11 +55,11 @@ bool CEntity::GameLayerClipped(vec2 CheckPos) round(CheckPos.y)/32 < -200 || round(CheckPos.y)/32 > GameServer()->Collision()->GetHeight()+200 ? true : false; } -void CEntity::SetCharactersNearby() +void CEntity::InitAffectedCharacters() { CCharacter *c; for(int i = 0; i < MAX_CLIENTS; ++i) if((c = GameServer()->GetPlayerChar(i))) - m_CharactersNearby[i] = (absolute(c->m_Pos.x - m_Pos.x) <= 900.0f && absolute(c->m_Pos.y - m_Pos.y) <= 700.0f && distance(c->m_Pos, m_Pos) <= 900.0f); - m_CharactersNearbyInitialized = true; + m_AffectedCharacters[i] = (absolute(c->m_Pos.x - m_Pos.x) <= 900.0f && absolute(c->m_Pos.y - m_Pos.y) <= 700.0f && distance(c->m_Pos, m_Pos) <= 900.0f); + m_AffectedCharactersInitialized = true; } |