diff options
| author | Teetime <TeetimeTW@yahoo.de> | 2013-02-04 23:30:35 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2013-02-04 23:30:35 +0100 |
| commit | ec0f6d1f179036580fb19d6a85818cf9aa726a22 (patch) | |
| tree | 2b7980776be2bf50798428b203698df178b93afa /src/game/server/entities | |
| parent | 32b2d5e8521e31a25ef713bca8bd75d5f210ee39 (diff) | |
| download | zcatch-ec0f6d1f179036580fb19d6a85818cf9aa726a22.tar.gz zcatch-ec0f6d1f179036580fb19d6a85818cf9aa726a22.zip | |
Changed weapons a bit.
Now you are able to set endless grenade ammo and customize the ammo for mode 2
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index a874debd..dc70641a 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -489,7 +489,7 @@ void CCharacter::HandleWeapons() if ((Server()->Tick() - m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart) >= AmmoRegenTime * Server()->TickSpeed() / 1000) { // Add some ammo - m_aWeapons[m_ActiveWeapon].m_Ammo = min(m_aWeapons[m_ActiveWeapon].m_Ammo + 1, g_Config.m_SvGrenadeBullets); + m_aWeapons[m_ActiveWeapon].m_Ammo = min(m_aWeapons[m_ActiveWeapon].m_Ammo + 1, g_Config.m_SvWeaponsAmmo); m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart = -1; } } |