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| author | oy <Tom_Adams@web.de> | 2011-03-26 22:38:05 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-26 22:38:05 +0100 |
| commit | 722644008f05dee4994c955b89be1d2342077d32 (patch) | |
| tree | 9beb034cddfd8d1e145f70258346aad1787777bb /src/game/server/entities | |
| parent | 5b328e54842b128881237ed608705b596f310ce8 (diff) | |
| download | zcatch-722644008f05dee4994c955b89be1d2342077d32.tar.gz zcatch-722644008f05dee4994c955b89be1d2342077d32.zip | |
added a respawn delay command for tdm
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 49bd4ee4..b40e768b 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -664,6 +664,8 @@ bool CCharacter::IncreaseArmor(int Amount) void CCharacter::Die(int Killer, int Weapon) { + // we got to wait 0.5 secs before respawning + m_pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; int ModeSpecial = GameServer()->m_pController->OnCharacterDeath(this, GameServer()->m_apPlayers[Killer], Weapon); char aBuf[256]; @@ -690,9 +692,6 @@ void CCharacter::Die(int Killer, int Weapon) GameServer()->m_World.RemoveEntity(this); GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = 0; GameServer()->CreateDeath(m_Pos, m_pPlayer->GetCID()); - - // we got to wait 0.5 secs before respawning - m_pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; } bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon) |