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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-20 23:00:46 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-20 23:00:46 +0000
commitac1aeab149f704ab1b297be9c7662c5705e5e40d (patch)
tree2c5fe9dcfe06c648ea2e1d8e87b638a76aeb1813 /src/game/server/entities/projectile.hpp
parent9f7a6a04b0862737ca4566fb443140025505a522 (diff)
downloadzcatch-ac1aeab149f704ab1b297be9c7662c5705e5e40d.tar.gz
zcatch-ac1aeab149f704ab1b297be9c7662c5705e5e40d.zip
fixed incorrect handling of projectiel and laser owner
Diffstat (limited to 'src/game/server/entities/projectile.hpp')
-rw-r--r--src/game/server/entities/projectile.hpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/server/entities/projectile.hpp b/src/game/server/entities/projectile.hpp
index c1370af1..a5c3b88f 100644
--- a/src/game/server/entities/projectile.hpp
+++ b/src/game/server/entities/projectile.hpp
@@ -12,7 +12,6 @@ public:
 	};
 	
 	vec2 direction;
-	ENTITY *powner; // this is nasty, could be removed when client quits
 	int lifespan;
 	int owner;
 	int type;
@@ -24,7 +23,7 @@ public:
 	float force;
 	int start_tick;
 	
-	PROJECTILE(int type, int owner, vec2 pos, vec2 vel, int span, ENTITY* powner,
+	PROJECTILE(int type, int owner, vec2 pos, vec2 vel, int span,
 		int damage, int flags, float force, int sound_impact, int weapon);
 
 	vec2 get_pos(float time);