about summary refs log tree commit diff
path: root/src/game/server/entities/projectile.cpp
diff options
context:
space:
mode:
authoroy <Tom_Adams@web.de>2010-12-16 03:29:08 +0100
committeroy <Tom_Adams@web.de>2010-12-16 03:29:08 +0100
commit0121f273112624d531d57fb37cb1bdf9e7c537df (patch)
treeed517e71def6310b13e2ab491ce1b6bee4ac904d /src/game/server/entities/projectile.cpp
parent54f138f89445def6060209d21f153b1e5378d58d (diff)
downloadzcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.tar.gz
zcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.zip
fixed server crash on too many snap items. Closes #317
Diffstat (limited to 'src/game/server/entities/projectile.cpp')
-rw-r--r--src/game/server/entities/projectile.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index f45fe99d..5b3bc482 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -100,5 +100,6 @@ void CProjectile::Snap(int SnappingClient)
 		return;
 
 	CNetObj_Projectile *pProj = static_cast<CNetObj_Projectile *>(Server()->SnapNewItem(NETOBJTYPE_PROJECTILE, m_Id, sizeof(CNetObj_Projectile)));
-	FillInfo(pProj);
+	if(pProj)
+		FillInfo(pProj);
 }