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authoroy <Tom_Adams@web.de>2010-12-16 03:29:08 +0100
committeroy <Tom_Adams@web.de>2010-12-16 03:29:08 +0100
commit0121f273112624d531d57fb37cb1bdf9e7c537df (patch)
treeed517e71def6310b13e2ab491ce1b6bee4ac904d /src/game/server/entities/laser.cpp
parent54f138f89445def6060209d21f153b1e5378d58d (diff)
downloadzcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.tar.gz
zcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.zip
fixed server crash on too many snap items. Closes #317
Diffstat (limited to 'src/game/server/entities/laser.cpp')
-rw-r--r--src/game/server/entities/laser.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp
index 1c598e6b..17eb4332 100644
--- a/src/game/server/entities/laser.cpp
+++ b/src/game/server/entities/laser.cpp
@@ -98,6 +98,9 @@ void CLaser::Snap(int SnappingClient)
 		return;
 
 	CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser)));
+	if(!pObj)
+		return;
+
 	pObj->m_X = (int)m_Pos.x;
 	pObj->m_Y = (int)m_Pos.y;
 	pObj->m_FromX = (int)m_From.x;