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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-24 14:54:51 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-24 14:54:51 +0000
commiteb812244d9fba85f6a117e7b5dc1ee500544a08a (patch)
treee32f5de3b2cc0f288a5a0c21b5a4dd012aa20235 /src/game/server/entities/character.cpp
parent917ebc17c617dfd27e4e997dce713cb1dfb6cfdc (diff)
downloadzcatch-eb812244d9fba85f6a117e7b5dc1ee500544a08a.tar.gz
zcatch-eb812244d9fba85f6a117e7b5dc1ee500544a08a.zip
fixed server crash when dieing
Diffstat (limited to 'src/game/server/entities/character.cpp')
-rw-r--r--src/game/server/entities/character.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index e79962c2..c04be833 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -801,7 +801,7 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 	if(health <= 0)
 	{
 		die(from, weapon);
-
+		
 		// set attacker's face to happy (taunt!)
 		if (from >= 0 && from != player->client_id)
 		{
@@ -809,7 +809,7 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 			chr->emote_type = EMOTE_HAPPY;
 			chr->emote_stop = server_tick() + server_tickspeed();
 		}
-
+	
 		return false;
 	}