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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-28 00:33:40 +0100
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-28 00:33:40 +0100
commit9e266f4c1dafdba5b562e46bba3eca9dfddb95f3 (patch)
tree103759bae45803af69b6c04ea816b3e9080b7aa2 /src/game/server/entities/character.cpp
parent814138ac95e0f46702c02aba4bef722e08f903d3 (diff)
downloadzcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.tar.gz
zcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.zip
anti-spray protection for some cases
Diffstat (limited to 'src/game/server/entities/character.cpp')
-rw-r--r--src/game/server/entities/character.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index d7da2498..ee6b1019 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -416,6 +416,8 @@ void CCharacter::FireWeapon()
 			// pack the Projectile and send it to the client Directly
 			CNetObj_Projectile p;
 			pProj->FillInfo(&p);
+			
+			pProj->SetCharactersNearby();
 
 			CMsgPacker Msg(NETMSGTYPE_SV_EXTRAPROJECTILE);
 			Msg.AddInt(1);