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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-11-16 22:07:46 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-11-16 22:07:46 +0000
commitcff4feea6b0ee0249b6955c0783a302df77b82c4 (patch)
treec81384f955ad057302935f55132aced39cb52d12 /src/game/gamecore.hpp
parentc7be15caeb57b3b7da7450de9de41af0dbbdf5cb (diff)
downloadzcatch-cff4feea6b0ee0249b6955c0783a302df77b82c4.tar.gz
zcatch-cff4feea6b0ee0249b6955c0783a302df77b82c4.zip
fixed rounding errors in the character core causing it to favour certain directions
Diffstat (limited to 'src/game/gamecore.hpp')
-rw-r--r--src/game/gamecore.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/gamecore.hpp b/src/game/gamecore.hpp
index 5db5207b..5ff68ca7 100644
--- a/src/game/gamecore.hpp
+++ b/src/game/gamecore.hpp
@@ -194,7 +194,7 @@ public:
 #define min(a, b) ( a > b ? b : a)
 #define max(a, b) ( a > b ? a : b)
 
-inline bool col_check_point(float x, float y) { return col_is_solid((int)x, (int)y) != 0; }
+inline bool col_check_point(float x, float y) { return col_is_solid(round(x), round(y)) != 0; }
 inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
 
 #endif