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| author | GreYFoXGTi <GreYFoXGTi@GMaiL.CoM> | 2011-02-12 12:40:36 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-02-12 21:18:41 +0100 |
| commit | 1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251 (patch) | |
| tree | d4b94b98105c3af23c79bae02a132bfe66738392 /src/game/gamecore.h | |
| parent | e45ad2a085d8f02aadc5d823a1d7dda4e1da70aa (diff) | |
| download | zcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.tar.gz zcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.zip | |
Refactoring & fixed WEAPONSPEC_GUN in content.py
Diffstat (limited to 'src/game/gamecore.h')
| -rw-r--r-- | src/game/gamecore.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/gamecore.h b/src/game/gamecore.h index 43456c90..6e86d988 100644 --- a/src/game/gamecore.h +++ b/src/game/gamecore.h @@ -54,19 +54,19 @@ inline vec2 GetDirection(int Angle) return vec2(cosf(a), sinf(a)); } -inline vec2 GetDir(float a) +inline vec2 GetDir(float A) { - return vec2(cosf(a), sinf(a)); + return vec2(cosf(A), sinf(A)); } inline float GetAngle(vec2 Dir) { if(Dir.x == 0 && Dir.y == 0) return 0.0f; - float a = atanf(Dir.y/Dir.x); + float A = atanf(Dir.y/Dir.x); if(Dir.x < 0) - a = a+pi; - return a; + A = A+pi; + return A; } inline void StrToInts(int *pInts, int Num, const char *pStr) @@ -105,13 +105,13 @@ inline void IntsToStr(const int *pInts, int Num, char *pStr) -inline vec2 CalcPos(vec2 p, vec2 v, float Curvature, float Speed, float t) +inline vec2 CalcPos(vec2 P, vec2 V, float Curvature, float Speed, float T) { - vec2 n; - t *= Speed; - n.x = p.x + v.x*t; - n.y = p.y + v.y*t + Curvature/10000*(t*t); - return n; + vec2 N; + T *= Speed; + N.x = P.x + V.x*T; + N.y = P.y + V.y*T + Curvature/10000*(T*T); + return N; } |