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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 14:40:45 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 14:40:45 +0000
commite60236e3046f7012efc7232f490207aeb498b598 (patch)
tree43a2a32e0056e81e720ddab42f29a2e6a09fce6f /src/game/gamecore.cpp
parente673e607dce91586ab1f09d01b571a9ae65e73c5 (diff)
downloadzcatch-e60236e3046f7012efc7232f490207aeb498b598.tar.gz
zcatch-e60236e3046f7012efc7232f490207aeb498b598.zip
added tuning parameters for player collision and player hooking
Diffstat (limited to 'src/game/gamecore.cpp')
-rw-r--r--src/game/gamecore.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp
index 66f0ee0a..ceb63be3 100644
--- a/src/game/gamecore.cpp
+++ b/src/game/gamecore.cpp
@@ -312,7 +312,7 @@ void CHARACTER_CORE::tick(bool use_input)
 		}
 
 		// Check against other players first
-		if(world)
+		if(world && world->tuning.player_hooking)
 		{
 			float dist = 0.0f;
 			for(int i = 0; i < MAX_CLIENTS; i++)
@@ -407,7 +407,7 @@ void CHARACTER_CORE::tick(bool use_input)
 		}
 	}
 	
-	if(world)
+	if(world && world->tuning.player_collision)
 	{
 		for(int i = 0; i < MAX_CLIENTS; i++)
 		{