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authoroy <Tom_Adams@web.de>2011-08-06 13:57:59 +0200
committeroy <Tom_Adams@web.de>2011-08-06 13:57:59 +0200
commitde05682d87429f99d42e74986032d9c26037eae5 (patch)
tree11dbcd5fc02707db5da231de5be3ecdfcb3a6704 /src/game/gamecore.cpp
parent003c0aa28132ade7b89ba5ed001bf819c8d0d381 (diff)
downloadzcatch-de05682d87429f99d42e74986032d9c26037eae5.tar.gz
zcatch-de05682d87429f99d42e74986032d9c26037eae5.zip
fixed play hooking when tune player_collision is 0. Closes #825
Diffstat (limited to 'src/game/gamecore.cpp')
-rw-r--r--src/game/gamecore.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp
index af086df2..d43492ac 100644
--- a/src/game/gamecore.cpp
+++ b/src/game/gamecore.cpp
@@ -302,7 +302,7 @@ void CCharacterCore::Tick(bool UseInput)
 		}
 	}
 
-	if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision)
+	if(m_pWorld)
 	{
 		for(int i = 0; i < MAX_CLIENTS; i++)
 		{
@@ -317,7 +317,7 @@ void CCharacterCore::Tick(bool UseInput)
 			// handle player <-> player collision
 			float Distance = distance(m_Pos, pCharCore->m_Pos);
 			vec2 Dir = normalize(m_Pos - pCharCore->m_Pos);
-			if(Distance < PhysSize*1.25f && Distance > 0.0f)
+			if(m_pWorld->m_Tuning.m_PlayerCollision && Distance < PhysSize*1.25f && Distance > 0.0f)
 			{
 				float a = (PhysSize*1.45f - Distance);
 				float Velocity = 0.5f;
@@ -332,7 +332,7 @@ void CCharacterCore::Tick(bool UseInput)
 			}
 
 			// handle hook influence
-			if(m_HookedPlayer == i)
+			if(m_HookedPlayer == i && m_pWorld->m_Tuning.m_PlayerHooking)
 			{
 				if(Distance > PhysSize*1.50f) // TODO: fix tweakable variable
 				{