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authoroy <Tom_Adams@web.de>2011-07-30 18:08:24 +0200
committeroy <Tom_Adams@web.de>2011-07-30 18:08:24 +0200
commit7db6d1e0567ee439e67c83a0ef670db9b419cfb6 (patch)
tree2c571ad40afd8f784bee6c5fdeeba4ab8d2bb6a9 /src/game/gamecore.cpp
parentb3e8506f20ac42902e575c4522502da94bace3ed (diff)
downloadzcatch-7db6d1e0567ee439e67c83a0ef670db9b419cfb6.tar.gz
zcatch-7db6d1e0567ee439e67c83a0ef670db9b419cfb6.zip
fixed problem with player collision. Closes #722
Diffstat (limited to 'src/game/gamecore.cpp')
-rw-r--r--src/game/gamecore.cpp48
1 files changed, 25 insertions, 23 deletions
diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp
index d2a1652c..af086df2 100644
--- a/src/game/gamecore.cpp
+++ b/src/game/gamecore.cpp
@@ -362,35 +362,37 @@ void CCharacterCore::Move()
 
 	m_Vel.x = m_Vel.x*RampValue;
 
-	vec2 NewPos = m_Pos;

+	vec2 NewPos = m_Pos;
 	m_pCollision->MoveBox(&NewPos, &m_Vel, vec2(28.0f, 28.0f), 0);
 
 	m_Vel.x = m_Vel.x*(1.0f/RampValue);
 
 	if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision)
 	{
-		// check player collision

-		float Distance = distance(m_Pos, NewPos);

-		int End = Distance+1;

-		for(int i = 0; i < End; i++)

-		{

-			float a = i/Distance;

-			vec2 Pos = mix(m_Pos, NewPos, a);

-			for(int p = 0; p < MAX_CLIENTS; p++)

-			{

-				CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p];

-				if(!pCharCore || pCharCore == this)

-					continue;

-				float D = distance(Pos, pCharCore->m_Pos);

-				if(D < 28.0f*1.25f && D > 0.0f)

-				{

-					if(a > 0.0f)

-						m_Pos = Pos;

-					else

-						m_Pos = NewPos;

-					return;

-				}

-			}

+		// check player collision
+		float Distance = distance(m_Pos, NewPos);
+		int End = Distance+1;
+		vec2 LastPos = m_Pos;
+		for(int i = 0; i < End; i++)
+		{
+			float a = i/Distance;
+			vec2 Pos = mix(m_Pos, NewPos, a);
+			for(int p = 0; p < MAX_CLIENTS; p++)
+			{
+				CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p];
+				if(!pCharCore || pCharCore == this)
+					continue;
+				float D = distance(Pos, pCharCore->m_Pos);
+				if(D < 28.0f && D > 0.0f)
+				{
+					if(a > 0.0f)
+						m_Pos = LastPos;
+					else if(distance(NewPos, pCharCore->m_Pos) > D)
+						m_Pos = NewPos;
+					return;
+				}
+			}
+			LastPos = Pos;
 		}
 	}