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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 10:26:17 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 10:26:17 +0000
commit371e8623161095b8f74d51d37f3de368b5cd584c (patch)
treef3d2987e542d7d01529b871337a3efe7b4b9ab01 /src/game/gamecore.cpp
parent518db9218fcb3152d02bbc7b9bb3b0e5ff52a41b (diff)
downloadzcatch-371e8623161095b8f74d51d37f3de368b5cd584c.tar.gz
zcatch-371e8623161095b8f74d51d37f3de368b5cd584c.zip
fixed so the laser bounces correctly at low angles
Diffstat (limited to 'src/game/gamecore.cpp')
-rw-r--r--src/game/gamecore.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp
index 8d167398..7818fa4b 100644
--- a/src/game/gamecore.cpp
+++ b/src/game/gamecore.cpp
@@ -302,7 +302,7 @@ void CHARACTER_CORE::tick(bool use_input)
 		// make sure that the hook doesn't go though the ground
 		bool going_to_hit_ground = false;
 		bool going_to_retract = false;
-		int hit = col_intersect_line(hook_pos, new_pos, &new_pos);
+		int hit = col_intersect_line(hook_pos, new_pos, &new_pos, 0);
 		if(hit)
 		{
 			if(hit&COLFLAG_NOHOOK)