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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-11-11 21:02:36 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-11-11 21:02:36 +0000 |
| commit | 7efefe27163548b7f61c516d6b650258a3c7d033 (patch) | |
| tree | 3615438a87ead4a9552db85b871b82ac5972b53e /src/game/game_protocol.h | |
| parent | 5702b3bfd0e20a0f99c8fecdada033e8d8802f01 (diff) | |
| download | zcatch-7efefe27163548b7f61c516d6b650258a3c7d033.tar.gz zcatch-7efefe27163548b7f61c516d6b650258a3c7d033.zip | |
many smaller changes. changed how projectiles are handled. fixed joining bug
Diffstat (limited to 'src/game/game_protocol.h')
| -rw-r--r-- | src/game/game_protocol.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/game_protocol.h b/src/game/game_protocol.h index 7c9f648f..d2f2b6e5 100644 --- a/src/game/game_protocol.h +++ b/src/game/game_protocol.h @@ -143,8 +143,10 @@ struct obj_game struct obj_projectile { int type; + int tick; int x, y; int vx, vy; // should be an angle instead + int start_tick; }; struct obj_powerup |