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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
commit1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch)
treee238b0f211badb35fecdc3f87fe32978fd512b5e /src/game/g_mapitems.h
parent307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff)
downloadzcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz
zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'src/game/g_mapitems.h')
-rw-r--r--src/game/g_mapitems.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/g_mapitems.h b/src/game/g_mapitems.h
index 8b4455ec..53561beb 100644
--- a/src/game/g_mapitems.h
+++ b/src/game/g_mapitems.h
@@ -158,9 +158,4 @@ typedef struct
 	int name;
 } MAPITEM_ENVELOPE;
 
-// float to fixed
-inline int f2fx(float v) { return (int)(v*(float)(1<<10)); }
-inline float fx2f(int v) { return v*(1.0f/(1<<10)); }
-
-
 #endif