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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-17 08:52:24 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-17 08:52:24 +0000
commitd711dd190cac809a9bd278fba03ed974812bb863 (patch)
tree00300227625894bcf1e162be2a15e30b77807542 /src/game/g_game.hpp
parent16912026dbdd7dc9e238492d9d83e37270ae4f06 (diff)
downloadzcatch-d711dd190cac809a9bd278fba03ed974812bb863.tar.gz
zcatch-d711dd190cac809a9bd278fba03ed974812bb863.zip
continued with clean up
Diffstat (limited to 'src/game/g_game.hpp')
-rw-r--r--src/game/g_game.hpp161
1 files changed, 0 insertions, 161 deletions
diff --git a/src/game/g_game.hpp b/src/game/g_game.hpp
deleted file mode 100644
index 29c948b9..00000000
--- a/src/game/g_game.hpp
+++ /dev/null
@@ -1,161 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#ifndef GAME_GAME_H
-#define GAME_GAME_H
-
-#include <base/system.h>
-#include <base/math.hpp>
-
-#include <engine/e_common_interface.h>
-#include <math.h>
-#include "g_collision.hpp"
-#include <game/generated/g_protocol.hpp>
-
-struct TUNING_PARAMS
-{
-	TUNING_PARAMS()
-	{
-		const float ticks_per_second = 50.0f;
-		#define MACRO_TUNING_PARAM(name,value) name.set((int)(value*100.0f));
-		#include "g_tuning.hpp"
-		#undef MACRO_TUNING_PARAM
-	}
-
-	static const char *names[];
-	
-	#define MACRO_TUNING_PARAM(name,value) tune_param name;
-	#include "g_tuning.hpp"
-	#undef MACRO_TUNING_PARAM
-	
-	static int num() { return sizeof(TUNING_PARAMS)/sizeof(int); }
-	bool set(int index, float value);
-	bool set(const char *name, float value);
-	bool get(int index, float *value);
-	bool get(const char *name, float *value);
-};
-
-
-inline vec2 get_direction(int angle)
-{
-	float a = angle/256.0f;
-	return vec2(cosf(a), sinf(a));
-}
-
-inline vec2 get_dir(float a)
-{
-	return vec2(cosf(a), sinf(a));
-}
-
-inline float get_angle(vec2 dir)
-{
-	float a = atan(dir.y/dir.x);
-	if(dir.x < 0)
-		a = a+pi;
-	return a;
-}
-
-
-inline vec2 calc_pos(vec2 p, vec2 v, float curvature, float speed, float t)
-{
-	vec2 n;
-	t *= speed;
-	n.x = p.x + v.x*t;
-	n.y = p.y + v.y*t + curvature/10000*(t*t);
-	return n;
-}
-
-
-template<typename T>
-inline T saturated_add(T min, T max, T current, T modifier)
-{
-	if(modifier < 0)
-	{
-		if(current < min)
-			return current;
-		current += modifier;
-		if(current < min)
-			current = min;
-		return current;
-	}
-	else
-	{
-		if(current > max)
-			return current;
-		current += modifier;
-		if(current > max)
-			current = max;
-		return current;
-	}
-}
-
-void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces);
-void move_box(vec2 *inout_pos, vec2 *inout_vel, vec2 size, float elasticity);
-bool test_box(vec2 pos, vec2 size);
-float velocity_ramp(float value, float start, float range, float curvature);
-
-// hooking stuff
-enum
-{
-	HOOK_RETRACTED=-1,
-	HOOK_IDLE=0,
-	HOOK_RETRACT_START=1,
-	HOOK_RETRACT_END=3,
-	HOOK_FLYING,
-	HOOK_GRABBED,
-	
-	COREEVENT_GROUND_JUMP=0x01,
-	COREEVENT_AIR_JUMP=0x02,
-	COREEVENT_HOOK_LAUNCH=0x04,
-	COREEVENT_HOOK_ATTACH_PLAYER=0x08,
-	COREEVENT_HOOK_ATTACH_GROUND=0x10,
-	COREEVENT_HOOK_RETRACT=0x20,
-};
-
-class WORLD_CORE
-{
-public:
-	WORLD_CORE()
-	{
-		mem_zero(characters, sizeof(characters));
-	}
-	
-	TUNING_PARAMS tuning;
-	class CHARACTER_CORE *characters[MAX_CLIENTS];
-};
-
-class CHARACTER_CORE
-{
-public:
-	WORLD_CORE *world;
-	
-	vec2 pos;
-	vec2 vel;
-	
-	vec2 hook_pos;
-	vec2 hook_dir;
-	int hook_tick;
-	int hook_state;
-	int hooked_player;
-	
-	int jumped;
-	NETOBJ_PLAYER_INPUT input;
-	
-	int triggered_events;
-	
-	void reset();
-	void tick();
-	void move();
-	
-	void read(const NETOBJ_CHARACTER_CORE *obj_core);
-	void write(NETOBJ_CHARACTER_CORE *obj_core);
-	void quantize();
-};
-
-
-#define LERP(a,b,t) (a + (b-a) * t)
-#define min(a, b) ( a > b ? b : a)
-#define max(a, b) ( a > b ? a : b)
-
-inline bool col_check_point(float x, float y) { return col_is_solid((int)x, (int)y) != 0; }
-inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
-
-#endif