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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-19 10:57:25 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-19 10:57:25 +0000
commitdd21ae1bc7a648138d33727628983a3b25a07570 (patch)
treecaf87523cda90c3a0fb235ea6e642765136d3f88 /src/game/g_game.cpp
parent4eb71856948077b4c0cf9b5ef7178075433b7259 (diff)
downloadzcatch-dd21ae1bc7a648138d33727628983a3b25a07570.tar.gz
zcatch-dd21ae1bc7a648138d33727628983a3b25a07570.zip
large commit. documented a bit. editor updates. general cleanup of everything
Diffstat (limited to 'src/game/g_game.cpp')
-rw-r--r--src/game/g_game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_game.cpp b/src/game/g_game.cpp
index ba70c31c..4befc33e 100644
--- a/src/game/g_game.cpp
+++ b/src/game/g_game.cpp
@@ -118,9 +118,9 @@ void player_core::tick()
 	triggered_events = 0;
 	
 	bool grounded = false;
-	if(col_is_solid((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2+5)))
+	if(col_check_point((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2+5)))
 		grounded = true;
-	if(col_is_solid((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2+5)))
+	if(col_check_point((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2+5)))
 		grounded = true;
 	
 	vec2 direction = normalize(vec2(input.target_x, input.target_y));