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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
| commit | 5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch) | |
| tree | a94e734138edb960420aed65ebdc9a48b022713e /src/game/g_game.cpp | |
| parent | 1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff) | |
| download | zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip | |
added laser weapon
Diffstat (limited to 'src/game/g_game.cpp')
| -rw-r--r-- | src/game/g_game.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_game.cpp b/src/game/g_game.cpp index 74b9aed4..25114cb7 100644 --- a/src/game/g_game.cpp +++ b/src/game/g_game.cpp @@ -43,8 +43,6 @@ bool tuning_params::get(const char *name, float *value) return false; } - - // TODO: OPT: rewrite this smarter! void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces) { |