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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
commit3705064b109580103a3d13f44693503da9927281 (patch)
tree0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/g_collision.h
parentf6c67c29cd10d41b877ee1319801edc01b625e72 (diff)
downloadzcatch-3705064b109580103a3d13f44693503da9927281.tar.gz
zcatch-3705064b109580103a3d13f44693503da9927281.zip
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/g_collision.h')
-rw-r--r--src/game/g_collision.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/game/g_collision.h b/src/game/g_collision.h
deleted file mode 100644
index e738bc64..00000000
--- a/src/game/g_collision.h
+++ /dev/null
@@ -1,14 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#ifndef GAME_MAPRES_COL_H
-#define GAME_MAPRES_COL_H
-
-
-#include <game/g_vmath.h>
-
-int col_init();
-int col_is_solid(int x, int y);
-int col_width();
-int col_height();
-bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);
-
-#endif