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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-17 08:52:24 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-17 08:52:24 +0000
commitd711dd190cac809a9bd278fba03ed974812bb863 (patch)
tree00300227625894bcf1e162be2a15e30b77807542 /src/game/g_collision.cpp
parent16912026dbdd7dc9e238492d9d83e37270ae4f06 (diff)
downloadzcatch-d711dd190cac809a9bd278fba03ed974812bb863.tar.gz
zcatch-d711dd190cac809a9bd278fba03ed974812bb863.zip
continued with clean up
Diffstat (limited to 'src/game/g_collision.cpp')
-rw-r--r--src/game/g_collision.cpp99
1 files changed, 0 insertions, 99 deletions
diff --git a/src/game/g_collision.cpp b/src/game/g_collision.cpp
deleted file mode 100644
index 510cfba6..00000000
--- a/src/game/g_collision.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#include <base/system.h>
-#include <base/math.hpp>
-#include <base/vmath.hpp>
-
-#include <math.h>
-#include <engine/e_common_interface.h>
-#include <game/g_mapitems.hpp>
-#include <game/g_layers.hpp>
-
-static TILE *tiles;
-static int width = 0;
-static int height = 0;
-
-int col_width() { return width; }
-int col_height() { return height; }
-
-int col_init()
-{
-	width = layers_game_layer()->width;
-	height = layers_game_layer()->height;
-	tiles = (TILE *)map_get_data(layers_game_layer()->data);
-	return 1;
-}
-
-
-int col_is_solid(int x, int y)
-{
-	int nx = x/32;
-	int ny = y/32;
-	if(nx < 0 || nx >= width || ny >= height)
-		return 1;
-	
-	if(y < 0)
-		return 0; // up == sky == free
-	
-	return tiles[ny*width+nx].index == TILE_SOLID;
-}
-
-// TODO: rewrite this smarter!
-bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out)
-{
-	float d = distance(pos0, pos1);
-	
-	for(float f = 0; f < d; f++)
-	{
-		float a = f/d;
-		vec2 pos = mix(pos0, pos1, a);
-		if(col_is_solid((int)pos.x, (int)pos.y))
-		{
-			if(out)
-				*out = pos;
-			return true;
-		}
-	}
-	if(out)
-		*out = pos1;
-	return false;
-}
-
-/*
-	Simple collision rutines!
-*/
-/*
-struct collision
-{
-	int w, h;
-	unsigned char *data;
-};
-
-static collision col;
-static int global_dividor;
-
-int col_width()
-{
-	return col.w;
-}
-
-int col_height()
-{
-	return col.h;	
-}
-
-int col_init(int dividor)
-{
-	mapres_collision *c = (mapres_collision*)map_find_item(MAPRES_COLLISIONMAP,0);
-	if(!c)
-	{
-		dbg_msg("mapres_col", "failed!");
-		return 0;
-	}
-	col.w = c->width;
-	col.h = c->height;
-	global_dividor = dividor;
-	col.data = (unsigned char *)map_get_data(c->data_index);
-	return col.data ? 1 : 0;
-}
-
-*/