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authorChoupom <andycootlapin@hotmail.fr>2010-12-15 12:49:36 +0100
committeroy <Tom_Adams@web.de>2011-01-03 12:54:29 +0100
commitb565d4ab18e9517e6d20924cf3e05fa2994252f3 (patch)
treeb695ea70bb15184e5980b03c4f281b32c2d95ec6 /src/game/editor
parenta72848e78032014adb1bf053c4556bf1072b0c2d (diff)
downloadzcatch-b565d4ab18e9517e6d20924cf3e05fa2994252f3.tar.gz
zcatch-b565d4ab18e9517e6d20924cf3e05fa2994252f3.zip
fixed so Make/Clear Collision buttons are hidden on game layer
Diffstat (limited to 'src/game/editor')
-rw-r--r--src/game/editor/ed_layer_tiles.cpp63
1 files changed, 36 insertions, 27 deletions
diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp
index 5707587e..43ed7488 100644
--- a/src/game/editor/ed_layer_tiles.cpp
+++ b/src/game/editor/ed_layer_tiles.cpp
@@ -324,38 +324,47 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
 	bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty();
 	if(m_pEditor->m_Map.m_pGameLayer == this)
 		InGameGroup = false;
-	static int s_ColclButton = 0;
-	if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Clear collision"), InGameGroup?0:-1, &Button, 0, Localize("Removes collision from this layer")))
+
+	if(InGameGroup)
 	{
-		CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
-		int w = min(gl->m_Width, m_Width);
-		int h = min(gl->m_Height, m_Height);
-		for(int y = 0; y < h; y++)
-			for(int x = 0; x < w; x++)
+		static int s_ColclButton = 0;
+		if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Clear collision"), 0, &Button, 0, Localize("Removes collision from this layer")))
+		{
+			CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
+			int w = min(gl->m_Width, m_Width);
+			int h = min(gl->m_Height, m_Height);
+			for(int y = 0; y < h; y++)
 			{
-				if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID)
-					if(m_pTiles[y*m_Width+x].m_Index)
-						gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR;
+				for(int x = 0; x < w; x++)
+				{
+					if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID)
+					{
+						if(m_pTiles[y*m_Width+x].m_Index)
+							gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR;
+					}
+				}
 			}
-			
-		return 1;
-	}
-	static int s_ColButton = 0;
-	pToolBox->HSplitBottom(5.0f, pToolBox, &Button);
-	pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
-	if(m_pEditor->DoButton_Editor(&s_ColButton, Localize("Make collision"), InGameGroup?0:-1, &Button, 0, Localize("Constructs collision from this layer")))
-	{
-		CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
-		int w = min(gl->m_Width, m_Width);
-		int h = min(gl->m_Height, m_Height);
-		for(int y = 0; y < h; y++)
-			for(int x = 0; x < w; x++)
+			return 1;
+		}
+		
+		static int s_ColButton = 0;
+		pToolBox->HSplitBottom(5.0f, pToolBox, &Button);
+		pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
+		if(m_pEditor->DoButton_Editor(&s_ColButton, Localize("Make collision"), 0, &Button, 0, Localize("Constructs collision from this layer")))
+		{
+			CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
+			int w = min(gl->m_Width, m_Width);
+			int h = min(gl->m_Height, m_Height);
+			for(int y = 0; y < h; y++)
 			{
-				if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID)
-					gl->m_pTiles[y*gl->m_Width+x].m_Index = m_pTiles[y*m_Width+x].m_Index?TILE_SOLID:TILE_AIR;
+				for(int x = 0; x < w; x++)
+				{
+					if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID)
+						gl->m_pTiles[y*gl->m_Width+x].m_Index = m_pTiles[y*m_Width+x].m_Index?TILE_SOLID:TILE_AIR;
+				}
 			}
-			
-		return 1;
+			return 1;
+		}
 	}
 	
 	enum