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authoroy <Tom_Adams@web.de>2012-07-08 13:13:21 +0200
committeroy <Tom_Adams@web.de>2013-02-24 17:41:15 +0100
commitff75c3ba2d1df54ec5f53da2ce502cfd33c182e0 (patch)
treeb90a8c4fca57f7b2f2fece6c804b2eb91938ebd5 /src/game/editor/io.cpp
parent865d0f736588337fc7b8cc925eb84bc2dd2ae7f0 (diff)
downloadzcatch-ff75c3ba2d1df54ec5f53da2ce502cfd33c182e0.tar.gz
zcatch-ff75c3ba2d1df54ec5f53da2ce502cfd33c182e0.zip
fixed some memory leaks in the map editor
Diffstat (limited to 'src/game/editor/io.cpp')
-rw-r--r--src/game/editor/io.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/editor/io.cpp b/src/game/editor/io.cpp
index 463147e1..529638cf 100644
--- a/src/game/editor/io.cpp
+++ b/src/game/editor/io.cpp
@@ -391,6 +391,7 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
 	}
 
 	df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints);
+	mem_free(pPoints);
 
 	// finish the data file
 	df.Finish();
@@ -479,6 +480,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 					{
 						*pImg = ImgInfo;
 						pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
+						ImgInfo.m_pData = 0;
 						pImg->m_External = 1;
 					}
 				}