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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 10:26:17 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 10:26:17 +0000 |
| commit | 371e8623161095b8f74d51d37f3de368b5cd584c (patch) | |
| tree | f3d2987e542d7d01529b871337a3efe7b4b9ab01 /src/game/collision.hpp | |
| parent | 518db9218fcb3152d02bbc7b9bb3b0e5ff52a41b (diff) | |
| download | zcatch-371e8623161095b8f74d51d37f3de368b5cd584c.tar.gz zcatch-371e8623161095b8f74d51d37f3de368b5cd584c.zip | |
fixed so the laser bounces correctly at low angles
Diffstat (limited to 'src/game/collision.hpp')
| -rw-r--r-- | src/game/collision.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/collision.hpp b/src/game/collision.hpp index 676a477a..0f072daa 100644 --- a/src/game/collision.hpp +++ b/src/game/collision.hpp @@ -16,6 +16,6 @@ int col_is_solid(int x, int y); int col_get(int x, int y); int col_width(); int col_height(); -int col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out); +int col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out_collision, vec2 *out_before_collision); #endif |