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authoroy <Tom_Adams@web.de>2011-04-13 20:37:12 +0200
committeroy <Tom_Adams@web.de>2011-04-13 20:37:12 +0200
commit06115dd49dca2f8eb5f14606437e8fd20037cc4d (patch)
tree5ec4bca6158319b3f5285d7689c5f94ae8da8c93 /src/game/collision.cpp
parent63e059b8fff6498e42b765a1dca000e53005ea77 (diff)
downloadzcatch-06115dd49dca2f8eb5f14606437e8fd20037cc4d.tar.gz
zcatch-06115dd49dca2f8eb5f14606437e8fd20037cc4d.zip
added "Whitespace and line Endings cleanup" by GreYFoX
Diffstat (limited to 'src/game/collision.cpp')
-rw-r--r--src/game/collision.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/collision.cpp b/src/game/collision.cpp
index 8acddc6e..ca932d9b 100644
--- a/src/game/collision.cpp
+++ b/src/game/collision.cpp
@@ -26,14 +26,14 @@ void CCollision::Init(class CLayers *pLayers)
 	m_Width = m_pLayers->GameLayer()->m_Width;
 	m_Height = m_pLayers->GameLayer()->m_Height;
 	m_pTiles = static_cast<CTile *>(m_pLayers->Map()->GetData(m_pLayers->GameLayer()->m_Data));
-	
+
 	for(int i = 0; i < m_Width*m_Height; i++)
 	{
 		int Index = m_pTiles[i].m_Index;
-		
+
 		if(Index > 128)
 			continue;
-		
+
 		switch(Index)
 		{
 		case TILE_DEATH:
@@ -55,7 +55,7 @@ int CCollision::GetTile(int x, int y)
 {
 	int Nx = clamp(x/32, 0, m_Width-1);
 	int Ny = clamp(y/32, 0, m_Height-1);
-	
+
 	return m_pTiles[Ny*m_Width+Nx].m_Index > 128 ? 0 : m_pTiles[Ny*m_Width+Nx].m_Index;
 }
 
@@ -70,7 +70,7 @@ int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *p
 	float Distance = distance(Pos0, Pos1);
 	int End(Distance+1);
 	vec2 Last = Pos0;
-	
+
 	for(int i = 0; i < End; i++)
 	{
 		float a = i/Distance;
@@ -97,7 +97,7 @@ void CCollision::MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, i
 {
 	if(pBounces)
 		*pBounces = 0;
-	
+
 	vec2 Pos = *pInoutPos;
 	vec2 Vel = *pInoutVel;
 	if(CheckPoint(Pos + Vel))
@@ -107,7 +107,7 @@ void CCollision::MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, i
 		{
 			pInoutVel->x *= -Elasticity;
 			if(pBounces)
-				(*pBounces)++;			
+				(*pBounces)++;
 			Affected++;
 		}
 
@@ -115,10 +115,10 @@ void CCollision::MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, i
 		{
 			pInoutVel->y *= -Elasticity;
 			if(pBounces)
-				(*pBounces)++;			
+				(*pBounces)++;
 			Affected++;
 		}
-		
+
 		if(Affected == 0)
 		{
 			pInoutVel->x *= -Elasticity;
@@ -150,10 +150,10 @@ void CCollision::MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elas
 	// do the move
 	vec2 Pos = *pInoutPos;
 	vec2 Vel = *pInoutVel;
-	
+
 	float Distance = length(Vel);
 	int Max = (int)Distance;
-	
+
 	if(Distance > 0.00001f)
 	{
 		//vec2 old_pos = pos;
@@ -163,27 +163,27 @@ void CCollision::MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elas
 			//float amount = i/(float)max;
 			//if(max == 0)
 				//amount = 0;
-			
+
 			vec2 NewPos = Pos + Vel*Fraction; // TODO: this row is not nice
-			
+
 			if(TestBox(vec2(NewPos.x, NewPos.y), Size))
 			{
 				int Hits = 0;
-				
+
 				if(TestBox(vec2(Pos.x, NewPos.y), Size))
 				{
 					NewPos.y = Pos.y;
 					Vel.y *= -Elasticity;
 					Hits++;
 				}
-				
+
 				if(TestBox(vec2(NewPos.x, Pos.y), Size))
 				{
 					NewPos.x = Pos.x;
 					Vel.x *= -Elasticity;
 					Hits++;
 				}
-				
+
 				// neither of the tests got a collision.
 				// this is a real _corner case_!
 				if(Hits == 0)
@@ -194,11 +194,11 @@ void CCollision::MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elas
 					Vel.x *= -Elasticity;
 				}
 			}
-			
+
 			Pos = NewPos;
 		}
 	}
-	
+
 	*pInoutPos = Pos;
 	*pInoutVel = Vel;
 }