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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-22 14:26:17 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-22 14:26:17 +0000 |
| commit | ffa7735e0d9c509805e5383725d15541b87a7565 (patch) | |
| tree | ec8ffe397b4256711677e0ec57747a7d15ccf739 /src/game/client | |
| parent | 0761a483a2247dca816b2c355588360515c088ae (diff) | |
| download | zcatch-ffa7735e0d9c509805e5383725d15541b87a7565.tar.gz zcatch-ffa7735e0d9c509805e5383725d15541b87a7565.zip | |
added compatible version filter. cleaned up the server browser a bit. increased rifle ammo to 10
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/gc_menu.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp index 90a39491..2708c374 100644 --- a/src/game/client/gc_menu.cpp +++ b/src/game/client/gc_menu.cpp @@ -971,11 +971,12 @@ static void menu2_render_serverbrowser(RECT main_view) ui_hsplit_b(&server_details, 10.0f, &server_details, 0x0); // server details + const float font_size = 12.0f; ui_hsplit_t(&server_details, 20.0f, &server_header, &server_details); ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); ui_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f); ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header); - ui_do_label(&server_header, "Server Details: ", 14.0f, -1); + ui_do_label(&server_header, "Server Details: ", font_size+2.0f, -1); ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details); @@ -983,17 +984,9 @@ static void menu2_render_serverbrowser(RECT main_view) if (selected_server) { - const float row_height = 18.0f; RECT row; static char *labels[] = { "Version:", "Game Type:", "Progression:", "Ping:" }; - ui_hsplit_t(&server_details, row_height, &row, &server_details); - ui_do_label(&row, selected_server->name, 15.0f, -1); - - ui_hsplit_t(&server_details, row_height, &row, &server_details); - ui_vsplit_l(&row, 1.0f, 0x0, &row); - ui_do_label(&row, selected_server->address, 14.0f, -1); - RECT left_column; RECT right_column; @@ -1003,16 +996,16 @@ static void menu2_render_serverbrowser(RECT main_view) for (int i = 0; i < 4; i++) { ui_hsplit_t(&left_column, 15.0f, &row, &left_column); - ui_do_label(&row, labels[i], 13.0f, -1); + ui_do_label(&row, labels[i], font_size, -1); } ui_hsplit_t(&right_column, 15.0f, &row, &right_column); - ui_do_label(&row, selected_server->version, 13.0f, -1); + ui_do_label(&row, selected_server->version, font_size, -1); ui_hsplit_t(&right_column, 15.0f, &row, &right_column); static char *game_types[] = { "DM", "TDM", "CTF" }; if (selected_server->game_type >= 0 && selected_server->game_type < (int)(sizeof(game_types)/sizeof(*game_types))) - ui_do_label(&row, game_types[selected_server->game_type], 13.0f, -1); + ui_do_label(&row, game_types[selected_server->game_type], font_size, -1); char temp[16]; @@ -1021,11 +1014,11 @@ static void menu2_render_serverbrowser(RECT main_view) else str_format(temp, sizeof(temp), "%d%%", selected_server->progression); ui_hsplit_t(&right_column, 15.0f, &row, &right_column); - ui_do_label(&row, temp, 13.0f, -1); + ui_do_label(&row, temp, font_size, -1); str_format(temp, sizeof(temp), "%d", selected_server->latency); ui_hsplit_t(&right_column, 15.0f, &row, &right_column); - ui_do_label(&row, temp, 13.0f, -1); + ui_do_label(&row, temp, font_size, -1); } // server scoreboard @@ -1034,7 +1027,7 @@ static void menu2_render_serverbrowser(RECT main_view) ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); ui_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f); ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header); - ui_do_label(&server_header, "Scoreboard: ", 14.0f, -1); + ui_do_label(&server_header, "Scoreboard: ", font_size+2.0f, -1); ui_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard); @@ -1049,10 +1042,10 @@ static void menu2_render_serverbrowser(RECT main_view) ui_hsplit_t(&server_scoreboard, 16.0f, &row, &server_scoreboard); str_format(temp, sizeof(temp), "%d", selected_server->player_scores[i]); - ui_do_label(&row, temp, 14.0f, -1); + ui_do_label(&row, temp, font_size, -1); ui_vsplit_l(&row, 25.0f, 0x0, &row); - ui_do_label(&row, selected_server->player_names[i], 14.0f, -1); + ui_do_label(&row, selected_server->player_names[i], font_size, -1); } } @@ -1078,8 +1071,26 @@ static void menu2_render_serverbrowser(RECT main_view) if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0)) config.b_filter_pw ^= 1; - ui_hsplit_t(&filters, 2.0f, &button, &filters); // ping ui_hsplit_t(&filters, 20.0f, &button, &filters); + if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0)) + config.b_filter_compatversion ^= 1; + + // game types + ui_hsplit_t(&types, 20.0f, &button, &types); + if (ui_do_button(&config.b_filter_gametype, "DM", config.b_filter_gametype&(1<<GAMETYPE_DM), &button, ui_draw_checkbox, 0)) + config.b_filter_gametype ^= (1<<GAMETYPE_DM); + + ui_hsplit_t(&types, 20.0f, &button, &types); + if (ui_do_button((char *)&config.b_filter_gametype + 1, "TDM", config.b_filter_gametype&(1<<GAMETYPE_TDM), &button, ui_draw_checkbox, 0)) + config.b_filter_gametype ^= (1<<GAMETYPE_TDM); + + ui_hsplit_t(&types, 20.0f, &button, &types); + if (ui_do_button((char *)&config.b_filter_gametype + 2, "CTF", config.b_filter_gametype&(1<<GAMETYPE_CTF), &button, ui_draw_checkbox, 0)) + config.b_filter_gametype ^= (1<<GAMETYPE_CTF); + + // ping + ui_hsplit_t(&types, 2.0f, &button, &types); + ui_hsplit_t(&types, 20.0f, &button, &types); { RECT editbox; ui_vsplit_l(&button, 40.0f, &editbox, &button); @@ -1093,17 +1104,6 @@ static void menu2_render_serverbrowser(RECT main_view) ui_do_label(&button, "Maximum ping", 14.0f, -1); } - ui_hsplit_t(&types, 20.0f, &button, &types); - if (ui_do_button(&config.b_filter_gametype, "DM", config.b_filter_gametype&(1<<GAMETYPE_DM), &button, ui_draw_checkbox, 0)) - config.b_filter_gametype ^= (1<<GAMETYPE_DM); - - ui_hsplit_t(&types, 20.0f, &button, &types); - if (ui_do_button((char *)&config.b_filter_gametype + 1, "TDM", config.b_filter_gametype&(1<<GAMETYPE_TDM), &button, ui_draw_checkbox, 0)) - config.b_filter_gametype ^= (1<<GAMETYPE_TDM); - - ui_hsplit_t(&types, 20.0f, &button, &types); - if (ui_do_button((char *)&config.b_filter_gametype + 2, "CTF", config.b_filter_gametype&(1<<GAMETYPE_CTF), &button, ui_draw_checkbox, 0)) - config.b_filter_gametype ^= (1<<GAMETYPE_CTF); // render status ui_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f); |