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authoroy <Tom_Adams@web.de>2012-01-10 00:49:31 +0100
committeroy <Tom_Adams@web.de>2012-01-10 00:49:31 +0100
commitdfe91338f03534a6c8ed596f16742e7a1617d78e (patch)
tree4f2f93488745628c56dbd4d29d8b482dc584a724 /src/game/client
parent9251796c3a8e3f31f9aa52ef84b9e0ce475d2f9b (diff)
downloadzcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.tar.gz
zcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.zip
added pause command. Closes #15
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/controls.cpp2
-rw-r--r--src/game/client/components/damageind.cpp5
-rw-r--r--src/game/client/components/items.cpp45
-rw-r--r--src/game/client/components/maplayers.cpp22
-rw-r--r--src/game/client/components/particles.cpp10
-rw-r--r--src/game/client/components/players.cpp31
6 files changed, 77 insertions, 38 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index dd856413..c0790799 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -199,7 +199,7 @@ int CControls::SnapInput(int *pData)
 void CControls::OnRender()
 {
 	// update target pos
-	if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED || m_pClient->m_Snap.m_SpecInfo.m_Active))
+	if(m_pClient->m_Snap.m_pGameInfoObj && !m_pClient->m_Snap.m_SpecInfo.m_Active)
 		m_TargetPos = m_pClient->m_LocalCharacterPos + m_MousePos;
 	else if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_UsePosition)
 		m_TargetPos = m_pClient->m_Snap.m_SpecInfo.m_Position + m_MousePos;
diff --git a/src/game/client/components/damageind.cpp b/src/game/client/components/damageind.cpp
index e2da21e1..0f521753 100644
--- a/src/game/client/components/damageind.cpp
+++ b/src/game/client/components/damageind.cpp
@@ -60,6 +60,11 @@ void CDamageInd::OnRender()
 			else
 				m_aItems[i].m_StartTime += (Client()->LocalTime()-s_LastLocalTime)*(1.0f-pInfo->m_Speed);
 		}
+		else
+		{
+			if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+				m_aItems[i].m_StartTime += Client()->LocalTime()-s_LastLocalTime;
+		}
 
 		float Life = 0.75f - (Client()->LocalTime() - m_aItems[i].m_StartTime);
 		if(Life < 0.0f)
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp
index 9f787a4b..e1032a51 100644
--- a/src/game/client/components/items.cpp
+++ b/src/game/client/components/items.cpp
@@ -41,7 +41,10 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 		Speed = m_pClient->m_Tuning.m_GunSpeed;
 	}
 
-	float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime();
+	static float s_LastGameTickTime = Client()->GameTickTime();
+	if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+		s_LastGameTickTime = Client()->GameTickTime();
+	float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
 	if(Ct < 0)
 		return; // projectile havn't been shot yet
 
@@ -63,22 +66,23 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 	if(pCurrent->m_Type == WEAPON_GRENADE)
 	{
 		m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1);
+		static float s_Time = 0.0f;
+		static float s_LastLocalTime = Client()->LocalTime();
 
 		if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 		{
 			const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
-			static float Time = 0;
-			static float LastLocalTime = Client()->LocalTime();
-
 			if(!pInfo->m_Paused)
-				Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
-
-			Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID);
-
-			LastLocalTime = Client()->LocalTime();
+				s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed;
 		}
 		else
-			Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID);
+		{
+			if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+				s_Time += Client()->LocalTime()-s_LastLocalTime;
+		}
+
+		Graphics()->QuadsSetRotation(s_Time*pi*2*2 + ItemID);
+		s_LastLocalTime = Client()->LocalTime();
 	}
 	else
 	{
@@ -130,26 +134,23 @@ void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCu
 
 	Graphics()->QuadsSetRotation(Angle);
 
+	static float s_Time = 0.0f;
+	static float s_LastLocalTime = Client()->LocalTime();
 	float Offset = Pos.y/32.0f + Pos.x/32.0f;
 	if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 	{
 		const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
-		static float Time = 0;
-		static float LastLocalTime = Client()->LocalTime();
-
 		if(!pInfo->m_Paused)
-			Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
-
-		Pos.x += cosf(Time*2.0f+Offset)*2.5f;
-		Pos.y += sinf(Time*2.0f+Offset)*2.5f;
-
-		LastLocalTime = Client()->LocalTime();
+			s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed;
 	}
 	else
 	{
-		Pos.x += cosf(Client()->LocalTime()*2.0f+Offset)*2.5f;
-		Pos.y += sinf(Client()->LocalTime()*2.0f+Offset)*2.5f;
-	}
+		if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+			s_Time += Client()->LocalTime()-s_LastLocalTime;
+ 	}
+	Pos.x += cosf(s_Time*2.0f+Offset)*2.5f;
+	Pos.y += sinf(s_Time*2.0f+Offset)*2.5f;
+	s_LastLocalTime = Client()->LocalTime();
 	RenderTools()->DrawSprite(Pos.x, Pos.y, Size);
 	Graphics()->QuadsEnd();
 }
diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp
index f0460d26..db74b165 100644
--- a/src/game/client/components/maplayers.cpp
+++ b/src/game/client/components/maplayers.cpp
@@ -77,7 +77,8 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
 
 	CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0);
 
-	static float Time = 0;
+	static float s_Time = 0.0f;
+	static float s_LastLocalTime = pThis->Client()->LocalTime();
 	if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
 	{
 		const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
@@ -90,25 +91,28 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
 				pThis->m_CurrentLocalTick = pInfo->m_CurrentTick;
 			}
 
-			Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
+			s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
 						pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
 						pThis->Client()->IntraGameTick());
 		}
 
-		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
+		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
 	}
 	else
 	{
-		if(pItem->m_Version < 2 || pItem->m_Synchronized)
+		if(pThis->m_pClient->m_Snap.m_pGameInfoObj && !(pThis->m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
 		{
-			if(pThis->m_pClient->m_Snap.m_pGameInfoObj)
-				Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
+			if(pItem->m_Version < 2 || pItem->m_Synchronized)
+			{
+				s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
 							(pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
 							pThis->Client()->IntraGameTick());
+			}
+			else
+				s_Time += pThis->Client()->LocalTime()-s_LastLocalTime;
 		}
-		else
-			Time = pThis->Client()->LocalTime();
-		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
+		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
+		s_LastLocalTime = pThis->Client()->LocalTime();
 	}
 }
 
diff --git a/src/game/client/components/particles.cpp b/src/game/client/components/particles.cpp
index c4583cb1..66a62f1c 100644
--- a/src/game/client/components/particles.cpp
+++ b/src/game/client/components/particles.cpp
@@ -43,6 +43,11 @@ void CParticles::Add(int Group, CParticle *pPart)
 		if(pInfo->m_Paused)
 			return;
 	}
+	else
+	{
+		if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+			return;
+	}
 
 	if (m_FirstFree == -1)
 		return;
@@ -142,7 +147,10 @@ void CParticles::OnRender()
 			Update((float)((t-LastTime)/(double)time_freq())*pInfo->m_Speed);
 	}
 	else
-		Update((float)((t-LastTime)/(double)time_freq()));
+	{
+		if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+			Update((float)((t-LastTime)/(double)time_freq()));
+	}
 
 	LastTime = t;
 }
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp
index c53a1977..2eddd8a9 100644
--- a/src/game/client/components/players.cpp
+++ b/src/game/client/components/players.cpp
@@ -285,14 +285,17 @@ void CPlayers::RenderPlayer(
 	else if(!WantOtherDir)
 		State.Add(&g_pData->m_aAnimations[ANIM_WALK], WalkTime, 1.0f);
 
+	static float s_LastGameTickTime = Client()->GameTickTime();
+	if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+		s_LastGameTickTime = Client()->GameTickTime();
 	if (Player.m_Weapon == WEAPON_HAMMER)
 	{
-		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime();
+		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
 		State.Add(&g_pData->m_aAnimations[ANIM_HAMMER_SWING], clamp(ct*5.0f,0.0f,1.0f), 1.0f);
 	}
 	if (Player.m_Weapon == WEAPON_NINJA)
 	{
-		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime();
+		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
 		State.Add(&g_pData->m_aAnimations[ANIM_NINJA_SWING], clamp(ct*2.0f,0.0f,1.0f), 1.0f);
 	}
 
@@ -364,15 +367,22 @@ void CPlayers::RenderPlayer(
 			if ((Client()->GameTick()-Player.m_AttackTick) <= (SERVER_TICK_SPEED / 6) && g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles)
 			{
 				int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles;
+				static int s_LastIteX = IteX;
 				if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 				{
-					static int s_LastIteX = IteX;
 					const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
 					if(pInfo->m_Paused)
 						IteX = s_LastIteX;
 					else
 						s_LastIteX = IteX;
 				}
+				else
+				{
+					if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+						IteX = s_LastIteX;
+					else
+						s_LastIteX = IteX;
+				}
 				if(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX])
 				{
 					vec2 Dir = vec2(pPlayerChar->m_X,pPlayerChar->m_Y) - vec2(pPrevChar->m_X, pPrevChar->m_Y);
@@ -393,7 +403,11 @@ void CPlayers::RenderPlayer(
 		{
 			// TODO: should be an animation
 			Recoil = 0;
-			float a = (Client()->GameTick()-Player.m_AttackTick+IntraTick)/5.0f;
+			static float s_LastIntraTick = IntraTick;
+			if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+				s_LastIntraTick = IntraTick;
+
+			float a = (Client()->GameTick()-Player.m_AttackTick+s_LastIntraTick)/5.0f;
 			if(a < 1)
 				Recoil = sinf(a*pi);
 			p = Position + Dir * g_pData->m_Weapons.m_aId[iw].m_Offsetx - Dir*Recoil*10.0f;
@@ -415,15 +429,22 @@ void CPlayers::RenderPlayer(
 				}
 
 				int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles;
+				static int s_LastIteX = IteX;
 				if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 				{
-					static int s_LastIteX = IteX;
 					const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
 					if(pInfo->m_Paused)
 						IteX = s_LastIteX;
 					else
 						s_LastIteX = IteX;
 				}
+				else
+				{
+					if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+						IteX = s_LastIteX;
+					else
+						s_LastIteX = IteX;
+				}
 				if (Alpha > 0.0f && g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX])
 				{
 					float OffsetY = -g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsety;