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authorBeaR <cinaera@web.de>2012-08-13 12:57:40 +0200
committeroy <Tom_Adams@web.de>2013-02-24 18:01:01 +0100
commitdfd15bc899b0bcf91f454b1b52b26bd471f653e8 (patch)
treee506d290148390901b3da7a906bc409912d25505 /src/game/client
parent1711be955b54b9d12431b341ea290bad406023cc (diff)
downloadzcatch-dfd15bc899b0bcf91f454b1b52b26bd471f653e8.tar.gz
zcatch-dfd15bc899b0bcf91f454b1b52b26bd471f653e8.zip
Fix Renderingbug:
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo)
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/render_map.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp
index 23fa42e0..3b409fb8 100644
--- a/src/game/client/render_map.cpp
+++ b/src/game/client/render_map.cpp
@@ -99,9 +99,10 @@ void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENV
 		}
 
 		bool Opaque = false;
+		/* TODO: Analyze quadtexture
 		if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f))
 			Opaque = true;
-
+		*/
 		if(Opaque && !(RenderFlags&LAYERRENDERFLAG_OPAQUE))
 			continue;
 		if(!Opaque && !(RenderFlags&LAYERRENDERFLAG_TRANSPARENT))
@@ -236,7 +237,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
 				unsigned char Flags = pTiles[c].m_Flags;
 
 				bool Render = false;
-				if(Flags&TILEFLAG_OPAQUE)
+				if(Flags&TILEFLAG_OPAQUE && Color.a*a > 250/255.0f)
 				{
 					if(RenderFlags&LAYERRENDERFLAG_OPAQUE)
 						Render = true;