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authorBeaR <cinaera@web.de>2012-08-17 10:44:51 +0200
committeroy <Tom_Adams@web.de>2013-02-24 18:01:13 +0100
commitd8ff437c5ecc4cc3e7f627d6ac6f20447e6efaf6 (patch)
tree34acf1dac2b648bfd1812fc990d88fb9b40cde3c /src/game/client
parentdfd15bc899b0bcf91f454b1b52b26bd471f653e8 (diff)
downloadzcatch-d8ff437c5ecc4cc3e7f627d6ac6f20447e6efaf6.tar.gz
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Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/render_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp
index 3b409fb8..a854b4a7 100644
--- a/src/game/client/render_map.cpp
+++ b/src/game/client/render_map.cpp
@@ -237,7 +237,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
 				unsigned char Flags = pTiles[c].m_Flags;
 
 				bool Render = false;
-				if(Flags&TILEFLAG_OPAQUE && Color.a*a > 250/255.0f)
+				if(Flags&TILEFLAG_OPAQUE && Color.a*a > 254.0f/255.0f)
 				{
 					if(RenderFlags&LAYERRENDERFLAG_OPAQUE)
 						Render = true;