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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 01:03:14 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 01:03:14 +0000
commitad19e0702efa07fbe7df073ade599573917b9250 (patch)
treee2b57dde40772a7534cc50d0c3b3bd92c19e519e /src/game/client
parent259d2886334e443f533d27244386e9e003b2cf34 (diff)
downloadzcatch-ad19e0702efa07fbe7df073ade599573917b9250.tar.gz
zcatch-ad19e0702efa07fbe7df073ade599573917b9250.zip
tweaked the rifle and added rifle sounds
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/gc_client.cpp2
-rw-r--r--src/game/client/gc_render_obj.cpp35
2 files changed, 22 insertions, 15 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp
index 580eb302..df6c3efd 100644
--- a/src/game/client/gc_client.cpp
+++ b/src/game/client/gc_client.cpp
@@ -805,7 +805,7 @@ void render_game()
 			{
 				INPUT_EVENT e = inp_get_event(i);
 	
-				if (!(e.ch >= 0 && e.ch < 32))
+				if(e.ch > 32)
 				{
 					if (chat_input_len < sizeof(chat_input) - 1)
 					{
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp
index 839a5261..5f00b9cf 100644
--- a/src/game/client/gc_render_obj.cpp
+++ b/src/game/client/gc_render_obj.cpp
@@ -154,8 +154,6 @@ void render_laser(const struct NETOBJ_LASER *current)
 	vec2 from = vec2(current->from_x, current->from_y);
 	vec2 dir = normalize(pos-from);
 
-
-
 	float ticks = client_tick() + client_intratick() - current->eval_tick;
 	float ms = (ticks/50.0f) * 1000.0f;
 	float a =  ms / tuning.laser_bounce_delay;
@@ -171,23 +169,30 @@ void render_laser(const struct NETOBJ_LASER *current)
 	gfx_texture_set(-1);
 	gfx_quads_begin();
 	
-	vec4 start_color(0.25f,0.25f,0.5f,1.0f);
-	vec4 end_color(0.85f,0.85f,1.0f,1.0f);
-	start_color = end_color;
 	
-	gfx_setcolorvertex(0, start_color.r, start_color.g, start_color.b, start_color.a);
-	gfx_setcolorvertex(1, start_color.r, start_color.g, start_color.b, start_color.a);
-	gfx_setcolorvertex(2, end_color.r, end_color.g, end_color.b, end_color.a);
-	gfx_setcolorvertex(3, end_color.r, end_color.g, end_color.b, end_color.a);
+	vec4 inner_color(0.25f,0.25f,0.5f,1.0f);
+	vec4 outer_color(0.85f,0.85f,1.0f,1.0f);
 	
-	from = mix(from, pos, a);
+	gfx_setcolorvertex(0, inner_color.r, inner_color.g, inner_color.b, 0.2f); // center
+	gfx_setcolorvertex(1, outer_color.r, outer_color.g, outer_color.b, 1.0f);
+	gfx_setcolorvertex(2, inner_color.r, inner_color.g, inner_color.b, 0.2f); // center
+	gfx_setcolorvertex(3, outer_color.r, outer_color.g, outer_color.b, 1.0f);
+	
+	//from = mix(from, pos, a);
 	
 	gfx_quads_draw_freeform(
-			from.x-out.x, from.y-out.y,
+			from.x, from.y,
 			from.x+out.x, from.y+out.y,
-			pos.x-out.x, pos.y-out.y,
+			pos.x, pos.y,
 			pos.x+out.x, pos.y+out.y
 		);
+
+	gfx_quads_draw_freeform(
+			from.x, from.y,
+			from.x-out.x, from.y-out.y,
+			pos.x, pos.y,
+			pos.x-out.x, pos.y-out.y
+		);
 		
 	gfx_quads_end();
 	
@@ -197,12 +202,14 @@ void render_laser(const struct NETOBJ_LASER *current)
 		gfx_texture_set(data->images[IMAGE_PARTICLES].id);
 		gfx_quads_begin();
 
-		gfx_setcolor(end_color.r, end_color.g, end_color.b, end_color.a);
+		gfx_setcolor(outer_color.r, outer_color.g, outer_color.b, outer_color.a);
 	
 		int sprites[] = {SPRITE_PART_SPLAT01, SPRITE_PART_SPLAT02, SPRITE_PART_SPLAT03};
 		select_sprite(sprites[client_tick()%3]);
 		gfx_quads_setrotation(client_tick());
-		gfx_quads_draw(pos.x, pos.y, 32,32);
+		gfx_quads_draw(pos.x, pos.y, 24,24);
+		//gfx_setcolor(inner_color.r, inner_color.g, inner_color.b, 1.0f);
+		//gfx_quads_draw(pos.x, pos.y, 24,24);
 		gfx_quads_end();
 	}