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authoroy <Tom_Adams@web.de>2011-04-08 19:11:41 +0200
committeroy <Tom_Adams@web.de>2011-04-08 19:11:41 +0200
commit9643fc36ae69c15ee8c9a9634e8aa663f112f9e6 (patch)
tree6d3c97871e7e1f11193a5162c08bdbc92fe34a44 /src/game/client
parente63683e649585c6840d0ec170fc1c2687770160e (diff)
downloadzcatch-9643fc36ae69c15ee8c9a9634e8aa663f112f9e6.tar.gz
zcatch-9643fc36ae69c15ee8c9a9634e8aa663f112f9e6.zip
added new hammer hit effect by SushiTee and Crises
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/effects.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp
index 20c9b055..9a5ff2d3 100644
--- a/src/game/client/components/effects.cpp
+++ b/src/game/client/components/effects.cpp
@@ -235,10 +235,10 @@ void CEffects::HammerHit(vec2 Pos)
 	// add the explosion
 	CParticle p;
 	p.SetDefault();
-	p.m_Spr = SPRITE_PART_EXPL01;
+	p.m_Spr = SPRITE_PART_HIT01;
 	p.m_Pos = Pos;
-	p.m_LifeSpan = 0.4f;
-	p.m_StartSize = 150.0f;
+	p.m_LifeSpan = 0.3f;
+	p.m_StartSize = 120.0f;
 	p.m_EndSize = 0;
 	p.m_Rot = frandom()*pi*2;
 	m_pClient->m_pParticles->Add(CParticles::GROUP_EXPLOSIONS, &p);