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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2011-12-30 16:02:22 +0100 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2011-12-30 16:02:22 +0100 |
| commit | 8ffe5826156d07b1feb7fc58bf59a1431e01160f (patch) | |
| tree | a2a0a536538e725b68741b516e80f3e0a73999c5 /src/game/client | |
| parent | 6e20c32859ee4518f398a12b65586463ddeecaab (diff) | |
| download | zcatch-8ffe5826156d07b1feb7fc58bf59a1431e01160f.tar.gz zcatch-8ffe5826156d07b1feb7fc58bf59a1431e01160f.zip | |
ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/components/menus.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index a39139c8..fc1ca2db 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -627,6 +627,9 @@ int CMenus::RenderMenubar(CUIRect r) void CMenus::RenderLoading() { + // TODO: not supported right now due to separate render thread + return; + static int64 LastLoadRender = 0; float Percent = m_LoadCurrent++/(float)m_LoadTotal; |