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authorMagnus Auvinen <magnus.auvinen@gmail.com>2011-12-31 01:06:04 +0100
committerMagnus Auvinen <magnus.auvinen@gmail.com>2011-12-31 01:06:04 +0100
commit8e568857959291f442ba8f11abac059b6bd6a9e9 (patch)
tree025b4e56e502481a30a05327849d346c4a74313a /src/game/client
parent8ffe5826156d07b1feb7fc58bf59a1431e01160f (diff)
downloadzcatch-8e568857959291f442ba8f11abac059b6bd6a9e9.tar.gz
zcatch-8e568857959291f442ba8f11abac059b6bd6a9e9.zip
initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/menus.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index fc1ca2db..0e61ec6e 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -628,7 +628,6 @@ int CMenus::RenderMenubar(CUIRect r)
 void CMenus::RenderLoading()
 {
 	// TODO: not supported right now due to separate render thread
-	return;
 
 	static int64 LastLoadRender = 0;
 	float Percent = m_LoadCurrent++/(float)m_LoadTotal;