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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-23 09:22:15 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-23 09:22:15 +0000 |
| commit | 8a0ee875867bf06f060726ad639e4ab5a92017a1 (patch) | |
| tree | 4f045b72b0524ebc997eaa6b4f60e85acf3ae458 /src/game/client | |
| parent | 1788d1b08cab71393d24a218a842deeea0d66759 (diff) | |
| download | zcatch-8a0ee875867bf06f060726ad639e4ab5a92017a1.tar.gz zcatch-8a0ee875867bf06f060726ad639e4ab5a92017a1.zip | |
added button to reset binds to default
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/gc_client.h | 1 | ||||
| -rw-r--r-- | src/game/client/gc_console.cpp | 56 | ||||
| -rw-r--r-- | src/game/client/gc_menu.cpp | 12 |
3 files changed, 43 insertions, 26 deletions
diff --git a/src/game/client/gc_client.h b/src/game/client/gc_client.h index b3a42561..66d52292 100644 --- a/src/game/client/gc_client.h +++ b/src/game/client/gc_client.h @@ -263,6 +263,7 @@ void flow_init(); void flow_update(); // +void binds_default(); void binds_save(); void binds_set(int keyid, const char *str); const char *binds_get(int keyid); diff --git a/src/game/client/gc_console.cpp b/src/game/client/gc_console.cpp index b2c4c3b3..a2700478 100644 --- a/src/game/client/gc_console.cpp +++ b/src/game/client/gc_console.cpp @@ -227,6 +227,37 @@ void binds_set(int keyid, const char *str) dbg_msg("binds", "bound %s (%d) = %s", inp_key_name(keyid), keyid, keybindings[keyid]); } +void binds_default() +{ + for(int i = 0; i < KEY_LAST; i++) + keybindings[i][0] = 0; + + // set default key bindings + binds_set(KEY_F1, "toggle_local_console"); + binds_set(KEY_F2, "toggle_remote_console"); + binds_set(KEY_TAB, "+scoreboard"); + binds_set(KEY_F10, "screenshot"); + + binds_set('A', "+left"); + binds_set('D', "+right"); + binds_set(KEY_SPACE, "+jump"); + binds_set(KEY_MOUSE_1, "+fire"); + binds_set(KEY_MOUSE_2, "+hook"); + binds_set(KEY_LSHIFT, "+emote"); + + binds_set('1', "+weapon1"); + binds_set('2', "+weapon2"); + binds_set('3', "+weapon3"); + binds_set('4', "+weapon4"); + binds_set('5', "+weapon5"); + + binds_set(KEY_MOUSE_WHEEL_UP, "+prevweapon"); + binds_set(KEY_MOUSE_WHEEL_DOWN, "+nextweapon"); + + binds_set('T', "chat all"); + binds_set('Y', "chat team"); +} + static int get_key_id(const char *key_name) { // check for numeric @@ -374,30 +405,7 @@ void client_console_init() MACRO_REGISTER_COMMAND("+emote", "", con_key_input_state, &emoticon_selector_active); MACRO_REGISTER_COMMAND("+scoreboard", "", con_key_input_state, &scoreboard_active); - // set default key bindings - binds_set(KEY_F1, "toggle_local_console"); - binds_set(KEY_F2, "toggle_remote_console"); - binds_set(KEY_TAB, "+scoreboard"); - binds_set(KEY_F10, "screenshot"); - - binds_set('A', "+left"); - binds_set('D', "+right"); - binds_set(KEY_SPACE, "+jump"); - binds_set(KEY_MOUSE_1, "+fire"); - binds_set(KEY_MOUSE_2, "+hook"); - binds_set(KEY_LSHIFT, "+emote"); - - binds_set('1', "+weapon1"); - binds_set('2', "+weapon2"); - binds_set('3', "+weapon3"); - binds_set('4', "+weapon4"); - binds_set('5', "+weapon5"); - - binds_set(KEY_MOUSE_WHEEL_UP, "+prevweapon"); - binds_set(KEY_MOUSE_WHEEL_DOWN, "+nextweapon"); - - binds_set('T', "chat all"); - binds_set('Y', "chat team"); + binds_default(); } bool console_input_cli(INPUT_EVENT e, void *user_data) diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp index ef3d839f..03817383 100644 --- a/src/game/client/gc_menu.cpp +++ b/src/game/client/gc_menu.cpp @@ -1337,8 +1337,9 @@ typedef void (*assign_func_callback)(CONFIGURATION *config, int value); static void menu2_render_settings_controls(RECT main_view) { - ui_vsplit_l(&main_view, 300.0f, &main_view, 0); - + RECT right_part; + ui_vsplit_l(&main_view, 300.0f, &main_view, &right_part); + { RECT button, label; ui_hsplit_t(&main_view, 20.0f, &button, &main_view); @@ -1413,6 +1414,13 @@ static void menu2_render_settings_controls(RECT main_view) } ui_hsplit_t(&main_view, 5.0f, 0, &main_view); } + + // defaults + RECT button; + ui_hsplit_b(&right_part, 25.0f, &right_part, &button); + ui_vsplit_l(&button, 50.0f, 0, &button); + if (ui_do_button((void*)binds_default, "Reset to defaults", 0, &button, ui_draw_menu_button, 0)) + binds_default(); } static void menu2_render_settings_graphics(RECT main_view) |