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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-21 17:39:09 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-21 17:39:09 +0000 |
| commit | 45a047ce478e31297eba35e2e3121b25cabeae12 (patch) | |
| tree | 0cf3794fca8ec176b8b64604ac7f7104977c0e2a /src/game/client | |
| parent | faa13fe70371834c3e7e234875d32bb95d278c54 (diff) | |
| download | zcatch-45a047ce478e31297eba35e2e3121b25cabeae12.tar.gz zcatch-45a047ce478e31297eba35e2e3121b25cabeae12.zip | |
fixed bug in text rendering. added option for detail layers
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/gc_render.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp index c81aa46d..ccb60810 100644 --- a/src/game/client/gc_render.cpp +++ b/src/game/client/gc_render.cpp @@ -298,6 +298,10 @@ void render_layers(float center_x, float center_y, int pass) bool render = false; bool is_game_layer = false; + // skip rendering if detail layers if not wanted + if(layer->flags&LAYERFLAG_DETAIL && !config.gfx_high_detail) + continue; + if(layer == (MAPITEM_LAYER*)layers_game_layer()) { is_game_layer = true; |