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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-21 17:39:09 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-21 17:39:09 +0000
commit45a047ce478e31297eba35e2e3121b25cabeae12 (patch)
tree0cf3794fca8ec176b8b64604ac7f7104977c0e2a /src/game/client
parentfaa13fe70371834c3e7e234875d32bb95d278c54 (diff)
downloadzcatch-45a047ce478e31297eba35e2e3121b25cabeae12.tar.gz
zcatch-45a047ce478e31297eba35e2e3121b25cabeae12.zip
fixed bug in text rendering. added option for detail layers
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/gc_render.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp
index c81aa46d..ccb60810 100644
--- a/src/game/client/gc_render.cpp
+++ b/src/game/client/gc_render.cpp
@@ -298,6 +298,10 @@ void render_layers(float center_x, float center_y, int pass)
 			bool render = false;
 			bool is_game_layer = false;
 			
+			// skip rendering if detail layers if not wanted
+			if(layer->flags&LAYERFLAG_DETAIL && !config.gfx_high_detail)
+				continue;
+			
 			if(layer == (MAPITEM_LAYER*)layers_game_layer())
 			{
 				is_game_layer = true;