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authoroy <Tom_Adams@web.de>2012-03-04 12:46:38 +0100
committeroy <Tom_Adams@web.de>2013-02-24 17:24:30 +0100
commit2f86ad3c4baab2709f224f0ff7cf9ca46d4b1f52 (patch)
tree7b65b0a2c0231cbe23288237e0c6c2413aa194b7 /src/game/client
parentffa93a007ced9553cc35ce8372bd8ab59039e6f9 (diff)
downloadzcatch-2f86ad3c4baab2709f224f0ff7cf9ca46d4b1f52.tar.gz
zcatch-2f86ad3c4baab2709f224f0ff7cf9ca46d4b1f52.zip
fixed chat ignore feature
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/menus_ingame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp
index a9cf35e9..084520d9 100644
--- a/src/game/client/components/menus_ingame.cpp
+++ b/src/game/client/components/menus_ingame.cpp
@@ -183,7 +183,7 @@ void CMenus::RenderPlayers(CUIRect MainView)
 		ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
 		Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
 		Button.VSplitLeft(Button.h, &Button, 0);
-		if(&g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[Index].m_Friend)
+		if(g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[Index].m_Friend)
 			DoButton_Toggle(&s_aPlayerIDs[Index][0], 1, &Button, false);
 		else
 			if(DoButton_Toggle(&s_aPlayerIDs[Index][0], m_pClient->m_aClients[Index].m_ChatIgnore, &Button, true))