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| author | oy <Tom_Adams@web.de> | 2011-07-03 00:36:07 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-07-03 00:36:07 +0200 |
| commit | 7648ba30246ca8a692c27328145225535b8f300e (patch) | |
| tree | 041882dd4a3605f5031b27dee22b08d7463bbb8c /src/game/client/ui.cpp | |
| parent | 6b4080aee8b19fe6d3aba5b716d6287d51e369fd (diff) | |
| download | zcatch-7648ba30246ca8a692c27328145225535b8f300e.tar.gz zcatch-7648ba30246ca8a692c27328145225535b8f300e.zip | |
added a different mouse sens for menus/editor
Diffstat (limited to 'src/game/client/ui.cpp')
| -rw-r--r-- | src/game/client/ui.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/client/ui.cpp b/src/game/client/ui.cpp index 2161bc77..00a30c15 100644 --- a/src/game/client/ui.cpp +++ b/src/game/client/ui.cpp @@ -53,6 +53,13 @@ int CUI::MouseInside(const CUIRect *r) return 0; } +void CUI::ConvertMouseMove(float *x, float *y) +{ + float Fac = (float)(g_Config.m_UiMousesens)/g_Config.m_InpMousesens; + *x = *x*Fac; + *y = *y*Fac; +} + CUIRect *CUI::Screen() { float Aspect = Graphics()->ScreenAspect(); |