diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-10-27 14:38:53 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-10-27 14:38:53 +0000 |
| commit | 878ede3080ab2cfb627aca505c397d9765052996 (patch) | |
| tree | 98bff371070e1dca0295f0ca58d64ac4ee8042ce /src/game/client/render.hpp | |
| parent | 9b99ec0e60b60134e46f2f71d707230948f7db03 (diff) | |
| download | zcatch-878ede3080ab2cfb627aca505c397d9765052996.tar.gz zcatch-878ede3080ab2cfb627aca505c397d9765052996.zip | |
major update with stuff
Diffstat (limited to 'src/game/client/render.hpp')
| -rw-r--r-- | src/game/client/render.hpp | 51 |
1 files changed, 32 insertions, 19 deletions
diff --git a/src/game/client/render.hpp b/src/game/client/render.hpp index 9ce555d2..8e99b432 100644 --- a/src/game/client/render.hpp +++ b/src/game/client/render.hpp @@ -7,6 +7,7 @@ #include "../mapitems.hpp" #include "ui.hpp" + struct TEE_RENDER_INFO { TEE_RENDER_INFO() @@ -37,32 +38,44 @@ enum TILERENDERFLAG_EXTEND=4, }; -//typedef struct SPRITE; -void select_sprite(struct SPRITE *spr, int flags=0, int sx=0, int sy=0); -void select_sprite(int id, int flags=0, int sx=0, int sy=0); +class CRenderTools +{ +public: + class IGraphics *m_pGraphics; + class CUI *m_pUI; + + class IGraphics *Graphics() const { return m_pGraphics; } + class CUI *UI() const { return m_pUI; } -void draw_sprite(float x, float y, float size); + //typedef struct SPRITE; -// rects -void draw_round_rect(float x, float y, float w, float h, float r); -void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); -void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding); + void select_sprite(struct SPRITE *spr, int flags=0, int sx=0, int sy=0); + void select_sprite(int id, int flags=0, int sx=0, int sy=0); -// larger rendering methods -void render_tilemap_generate_skip(); + void draw_sprite(float x, float y, float size); -// object render methods (gc_render_obj.cpp) -void render_tee(class ANIMSTATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos); + // rects + void draw_round_rect(float x, float y, float w, float h, float r); + void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); + + void DrawUIRect(const CUIRect *r, vec4 color, int corners, float rounding); -// map render methods (gc_render_map.cpp) -void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result); -void render_quads(QUAD *quads, int num_quads, void (*eval)(float time_offset, int env, float *channels), int flags); -void render_tilemap(TILE *tiles, int w, int h, float scale, vec4 color, int flags); + // larger rendering methods + void render_tilemap_generate_skip(); -// helpers -void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, - float offset_x, float offset_y, float aspect, float zoom, float *points); + // object render methods (gc_render_obj.cpp) + void RenderTee(class ANIMSTATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos); + // map render methods (gc_render_map.cpp) + static void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result); + void render_quads(QUAD *quads, int num_quads, int flags, void (*eval)(float time_offset, int env, float *channels, void *user), void *user); + void render_tilemap(TILE *tiles, int w, int h, float scale, vec4 color, int flags); + + // helpers + void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, + float offset_x, float offset_y, float aspect, float zoom, float *points); + +}; #endif |