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authorJakob Fries <jakob.fries@gmail.com>2007-07-26 11:18:14 +0000
committerJakob Fries <jakob.fries@gmail.com>2007-07-26 11:18:14 +0000
commitf946cc6f5ff2f93fb681c960093c5e4525006fd8 (patch)
tree6ccfcdac2847b5baa443fdbe8f65d75ba8b91c13 /src/game/client/menu.h
parent69581ebd2768b3fc59cef710148ae806757836aa (diff)
downloadzcatch-f946cc6f5ff2f93fb681c960093c5e4525006fd8.tar.gz
zcatch-f946cc6f5ff2f93fb681c960093c5e4525006fd8.zip
most gui things are now loaded by data compiler thingie. ingame menu now looks better.
Diffstat (limited to 'src/game/client/menu.h')
-rw-r--r--src/game/client/menu.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/client/menu.h b/src/game/client/menu.h
index 66c69953..b94233fd 100644
--- a/src/game/client/menu.h
+++ b/src/game/client/menu.h
@@ -1,8 +1,6 @@
 #ifndef __MENU_H
 #define __MENU_H
 
-extern int cursor_texture;
-
 void draw_image_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra);
 void draw_single_part_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra);
 void draw_menu_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra);