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| author | Jakob Fries <jakob.fries@gmail.com> | 2007-07-26 11:18:14 +0000 |
|---|---|---|
| committer | Jakob Fries <jakob.fries@gmail.com> | 2007-07-26 11:18:14 +0000 |
| commit | f946cc6f5ff2f93fb681c960093c5e4525006fd8 (patch) | |
| tree | 6ccfcdac2847b5baa443fdbe8f65d75ba8b91c13 /src/game/client/menu.h | |
| parent | 69581ebd2768b3fc59cef710148ae806757836aa (diff) | |
| download | zcatch-f946cc6f5ff2f93fb681c960093c5e4525006fd8.tar.gz zcatch-f946cc6f5ff2f93fb681c960093c5e4525006fd8.zip | |
most gui things are now loaded by data compiler thingie. ingame menu now looks better.
Diffstat (limited to 'src/game/client/menu.h')
| -rw-r--r-- | src/game/client/menu.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/client/menu.h b/src/game/client/menu.h index 66c69953..b94233fd 100644 --- a/src/game/client/menu.h +++ b/src/game/client/menu.h @@ -1,8 +1,6 @@ #ifndef __MENU_H #define __MENU_H -extern int cursor_texture; - void draw_image_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra); void draw_single_part_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra); void draw_menu_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra); |