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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-04 23:26:41 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-04 23:26:41 +0000
commit7d5a03b79a7243ed5fea656b42dfe81df6b0ef8c (patch)
tree70d371556ed01e54d928b0fe18767bf33367824a /src/game/client/menu.cpp
parent9572927f357d9df12a5672a13f3b71bfef5702bd (diff)
downloadzcatch-7d5a03b79a7243ed5fea656b42dfe81df6b0ef8c.tar.gz
zcatch-7d5a03b79a7243ed5fea656b42dfe81df6b0ef8c.zip
fixed gfx glitch in the menu
Diffstat (limited to 'src/game/client/menu.cpp')
-rw-r--r--src/game/client/menu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/menu.cpp b/src/game/client/menu.cpp
index 41ccd828..805da622 100644
--- a/src/game/client/menu.cpp
+++ b/src/game/client/menu.cpp
@@ -166,7 +166,7 @@ void draw_background(float t)
 
     gfx_texture_set(data->images[IMAGE_MENU_BACKGROUND].id);
     gfx_quads_begin();
-	    gfx_quads_drawTL(0, 400, 1600, 1600/2);
+	    gfx_quads_drawTL(0, 430, 1600, 1600/2);
     gfx_quads_end();
 
 	int frame = int(t * 10) % 3;