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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
commit3705064b109580103a3d13f44693503da9927281 (patch)
tree0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/client/gc_skin.hpp
parentf6c67c29cd10d41b877ee1319801edc01b625e72 (diff)
downloadzcatch-3705064b109580103a3d13f44693503da9927281.tar.gz
zcatch-3705064b109580103a3d13f44693503da9927281.zip
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/client/gc_skin.hpp')
-rw-r--r--src/game/client/gc_skin.hpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/game/client/gc_skin.hpp b/src/game/client/gc_skin.hpp
new file mode 100644
index 00000000..3a746589
--- /dev/null
+++ b/src/game/client/gc_skin.hpp
@@ -0,0 +1,21 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include "../g_vmath.hpp"
+
+// do this better and nicer
+typedef struct 
+{
+	int org_texture;
+	int color_texture;
+	char name[31];
+	char term[1];
+	vec3 blood_color;
+} skin;
+
+vec4 skin_get_color(int v);
+void skin_init();
+int skin_num();
+const skin *skin_get(int index);
+int skin_find(const char *name);
+
+
+vec3 hsl_to_rgb(vec3 in);