about summary refs log tree commit diff
path: root/src/game/client/gc_render_obj.cpp
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-04 07:36:54 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-04 07:36:54 +0000
commitdd1e7adc00b8020fd163a051a6fc6109eeca332b (patch)
treeebd96a60c2d55de1dab1d80e9863cab170bf7eb6 /src/game/client/gc_render_obj.cpp
parentd76661b3be30a78203438d53bd91657006d930a9 (diff)
downloadzcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.tar.gz
zcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.zip
fixed sound positioning bug, tweaked laser effect, fixed memory dumping
Diffstat (limited to 'src/game/client/gc_render_obj.cpp')
-rw-r--r--src/game/client/gc_render_obj.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp
index 6f836307..1e1d6430 100644
--- a/src/game/client/gc_render_obj.cpp
+++ b/src/game/client/gc_render_obj.cpp
@@ -152,10 +152,9 @@ void render_laser(const struct obj_laser *current)
 	float ia = 1-a;
 	
 	
-	
 	vec2 out(dir.y, -dir.x);
 	
-	out = out * (4.0f*ia);
+	out = out * (6.0f*ia);
 
 	gfx_blend_normal();
 	gfx_texture_set(-1);