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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-29 21:55:13 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-29 21:55:13 +0000
commit6c362f91ebdd4e32e75f747c9f6fbe71eb84fd56 (patch)
treecdd3fd9db9f40444a9fd965af8e066f530721c8a /src/game/client/gc_render_obj.cpp
parent5d1cb86943ce9425ba5f42b1caf1fcbda65981df (diff)
downloadzcatch-6c362f91ebdd4e32e75f747c9f6fbe71eb84fd56.tar.gz
zcatch-6c362f91ebdd4e32e75f747c9f6fbe71eb84fd56.zip
more cleanups
Diffstat (limited to 'src/game/client/gc_render_obj.cpp')
-rw-r--r--src/game/client/gc_render_obj.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp
index 3ee1704d..00f54c89 100644
--- a/src/game/client/gc_render_obj.cpp
+++ b/src/game/client/gc_render_obj.cpp
@@ -434,7 +434,7 @@ void render_player(
 	// render the tee
 	render_tee(&state, &render_info, player.emote, direction, position);
 
-	if(player.state == STATE_CHATTING)
+	if(player.player_state == PLAYERSTATE_CHATTING)
 	{
 		gfx_texture_set(data->images[IMAGE_EMOTICONS].id);
 		gfx_quads_begin();