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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-10 15:32:30 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-10 15:32:30 +0000 |
| commit | 294cbe18c17cd20f70f965e7f89a3250ef39b990 (patch) | |
| tree | db942402bd39bfb8336e2a2d134f96f2ad5b2ab1 /src/game/client/gc_render_obj.cpp | |
| parent | acffe66ebe63f3ecc970db0feab33a6e85a7d1f4 (diff) | |
| download | zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.tar.gz zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.zip | |
done some more latency work. added the extra message for projectiles to reduce latency
Diffstat (limited to 'src/game/client/gc_render_obj.cpp')
| -rw-r--r-- | src/game/client/gc_render_obj.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp index 39705444..cedfc129 100644 --- a/src/game/client/gc_render_obj.cpp +++ b/src/game/client/gc_render_obj.cpp @@ -13,13 +13,12 @@ void render_projectile(const obj_projectile *current, int itemid) { - /* if(debug_firedelay) { - debug_firedelay = time_get()-debug_firedelay; - dbg_msg("game", "firedelay=%.2f ms", debug_firedelay/(float)time_freq()*1000.0f); + int64 delay = time_get()-debug_firedelay; + dbg_msg("game", "firedelay=%.2f ms", delay/(float)time_freq()*1000.0f); debug_firedelay = 0; - }*/ + } gfx_texture_set(data->images[IMAGE_GAME].id); gfx_quads_begin(); |